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Connor's Sorta Low CR Monster Thread- To be updated... eventually...
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<blockquote data-quote="ConnorSB" data-source="post: 1530403" data-attributes="member: 14273"><p>John:</p><p></p><p>I'm still working on the Cursed Rogue's actual stat block, but I can tell you now that he is a Fighter 20 with the Lich template followed by the Damned template, and with a few poison related extra attacks to make up for the weirdness of applying the lich template to a non-spellcaster.</p><p></p><p>He's roughly CR 25, with gear. I'm also giving him an abnormally high amount of gear, as I figure he's had a 25th level NPC's money for roughly 9000 years, and thats, well, a LOT of compound interest.</p><p></p><p>The going is rather hard as I'm trying to class him up in a sort of natural progression, rather than just randomly choosing a bunch of feats and skills and items. I figure he's had a LOT of time to figure out exactly his fighting style, and his prefered gear. So far the list includes a Greater Cloak of Arachnida, a few almost-artifact level wonderous items, and some specially made gauntlets to fit the spiderlike claws that stick out from his back. </p><p></p><p>One of the abilities I'm giving him I'm still working out ruleswise. Basically, it allows his main two attacks, the long tenticle-claw-hand things that sprout from his back, to each "appear" as if they were coming from an adjacent square to his own. That is, with those two attacks, the square he stands in isn't neccesarally the square he threatens from. This allows him to, if he wishes to, flank someone by standing directly in front of them but having his claw atttacks "threaten" from either of the squares to the side of the character. Like this:</p><p></p><p> XRX</p><p> TCT</p><p></p><p>where the Xs are empty squares, the R is where the rogue's body is, and the square the character would attack to hit him, C is the character, and T are the squares the rogue's tenticle attacks threaten from, the right square with his right tenticle, and the left square from his left tenticle.</p></blockquote><p></p>
[QUOTE="ConnorSB, post: 1530403, member: 14273"] John: I'm still working on the Cursed Rogue's actual stat block, but I can tell you now that he is a Fighter 20 with the Lich template followed by the Damned template, and with a few poison related extra attacks to make up for the weirdness of applying the lich template to a non-spellcaster. He's roughly CR 25, with gear. I'm also giving him an abnormally high amount of gear, as I figure he's had a 25th level NPC's money for roughly 9000 years, and thats, well, a LOT of compound interest. The going is rather hard as I'm trying to class him up in a sort of natural progression, rather than just randomly choosing a bunch of feats and skills and items. I figure he's had a LOT of time to figure out exactly his fighting style, and his prefered gear. So far the list includes a Greater Cloak of Arachnida, a few almost-artifact level wonderous items, and some specially made gauntlets to fit the spiderlike claws that stick out from his back. One of the abilities I'm giving him I'm still working out ruleswise. Basically, it allows his main two attacks, the long tenticle-claw-hand things that sprout from his back, to each "appear" as if they were coming from an adjacent square to his own. That is, with those two attacks, the square he stands in isn't neccesarally the square he threatens from. This allows him to, if he wishes to, flank someone by standing directly in front of them but having his claw atttacks "threaten" from either of the squares to the side of the character. Like this: XRX TCT where the Xs are empty squares, the R is where the rogue's body is, and the square the character would attack to hit him, C is the character, and T are the squares the rogue's tenticle attacks threaten from, the right square with his right tenticle, and the left square from his left tenticle. [/QUOTE]
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