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Connor's Weapon-a-Week Thread- Finally Updated 12/5!
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<blockquote data-quote="ConnorSB" data-source="post: 1169689" data-attributes="member: 14273"><p><strong>Lizards Claw</strong></p><p></p><p>Ss'lissix was devistated. In a brutal fight with his mortal enemies, the insidious humans, the Yuan Ti pureblood had lost his right hand, his sword hand. A third of his fighting capability was suddenly gone.</p><p></p><p>He came to the tribe's greenmage and asked that he be granted a new hand, but he was denied. So disgusted was the greenmage by this pathetic warrior that Ss'lissix was cast from the tribe, left to wander the jungles on his own.</p><p></p><p>This would not do for the Yuan Ti, for he could not string a bow, nor wield a sword with any sort of prowess. The snakeman was crippled and knew it. All he had left was time. Time to think, time to find a place to die.</p><p></p><p>But leave it to fate to change the best laid plans of snakes and snakemen. Deep in the jungle Ss'lissix broke a tripwire, and was suddenly high in the air, caught in a magically reinforced net. Not five minutes later, the net was lowered, and the snakeman beheld a robed old human. The snakeman made a move for his sword, but the robed figure waved his hands, and broke Ss'lissix with some foul magic.</p><p></p><p>When he woke again, the snakeman found his right hand returned, in a way. Soddered to the bone was a giant claw. His muscles had regrown around its hilt, and somehow had grown stronger.</p><p></p><p>The mage, as it turned out, was an evil cultist of the Lord of the Flies, and had restored Ss'lissix's hand such that he could be one of the mage's thralls, an eternal servent in the cultist's fight agianst civilization. Even without the geas forced upon him, Ss'lissix gladly assisted the mage, whose name he never learned.</p><p></p><p>Years later, when the snakeman was a minor general in the mage's jungle army, and a war of epic proportions was taking place, with himself as one of the officers, Ss'lissix's unit was ambushed by elves and slaughtered. A great elven warrior ripped Lizard's Claw from the snakeman's cold corpse, and took it as his own, using the lizardman's own bone as a hilt.</p><p></p><p><strong>Lizard's Claw</strong> is a +1 Punching Dagger, in addition to its other properties.</p><p></p><p>Once per day it can cast darkness as a 3rd level wizard. Once per day it can cast expedious retreat as a 1st level wizard.</p><p></p><p>For up to 5 minutes (50 rounds) a month, it can provide its user with Regeneration 2 (that is, the user gains 2 hp every round until max). This ability is command word based. The command word is "lizard" spoken in an ancient dialect- a strange combination of Draconic script and an ancient tongue of Yuan Ti used today only in the most ancient of Yuan Ti rituals.</p><p></p><p><strong>Requirements:</strong></p><p>3rd level caster, Darkness, Expedious Retreat, Stoneskin</p><p></p><p><strong>Price:</strong></p><p>Masterwork Punching Dagger: 302 gp</p><p>+1 enhancement bonus: 2000 gp</p><p>Darkness 1/day: 4320 gp</p><p>Expedious Retreat: 720 gp</p><p>Regeneration 5 min/month: 4000 gp (guestimate)</p><p></p><p>=</p><p></p><p>11342 gp</p></blockquote><p></p>
[QUOTE="ConnorSB, post: 1169689, member: 14273"] [b]Lizards Claw[/b] Ss'lissix was devistated. In a brutal fight with his mortal enemies, the insidious humans, the Yuan Ti pureblood had lost his right hand, his sword hand. A third of his fighting capability was suddenly gone. He came to the tribe's greenmage and asked that he be granted a new hand, but he was denied. So disgusted was the greenmage by this pathetic warrior that Ss'lissix was cast from the tribe, left to wander the jungles on his own. This would not do for the Yuan Ti, for he could not string a bow, nor wield a sword with any sort of prowess. The snakeman was crippled and knew it. All he had left was time. Time to think, time to find a place to die. But leave it to fate to change the best laid plans of snakes and snakemen. Deep in the jungle Ss'lissix broke a tripwire, and was suddenly high in the air, caught in a magically reinforced net. Not five minutes later, the net was lowered, and the snakeman beheld a robed old human. The snakeman made a move for his sword, but the robed figure waved his hands, and broke Ss'lissix with some foul magic. When he woke again, the snakeman found his right hand returned, in a way. Soddered to the bone was a giant claw. His muscles had regrown around its hilt, and somehow had grown stronger. The mage, as it turned out, was an evil cultist of the Lord of the Flies, and had restored Ss'lissix's hand such that he could be one of the mage's thralls, an eternal servent in the cultist's fight agianst civilization. Even without the geas forced upon him, Ss'lissix gladly assisted the mage, whose name he never learned. Years later, when the snakeman was a minor general in the mage's jungle army, and a war of epic proportions was taking place, with himself as one of the officers, Ss'lissix's unit was ambushed by elves and slaughtered. A great elven warrior ripped Lizard's Claw from the snakeman's cold corpse, and took it as his own, using the lizardman's own bone as a hilt. [b]Lizard's Claw[/b] is a +1 Punching Dagger, in addition to its other properties. Once per day it can cast darkness as a 3rd level wizard. Once per day it can cast expedious retreat as a 1st level wizard. For up to 5 minutes (50 rounds) a month, it can provide its user with Regeneration 2 (that is, the user gains 2 hp every round until max). This ability is command word based. The command word is "lizard" spoken in an ancient dialect- a strange combination of Draconic script and an ancient tongue of Yuan Ti used today only in the most ancient of Yuan Ti rituals. [B]Requirements:[/B] 3rd level caster, Darkness, Expedious Retreat, Stoneskin [B]Price:[/B] Masterwork Punching Dagger: 302 gp +1 enhancement bonus: 2000 gp Darkness 1/day: 4320 gp Expedious Retreat: 720 gp Regeneration 5 min/month: 4000 gp (guestimate) = 11342 gp [/QUOTE]
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