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Connor's Weapon-a-Week Thread- Finally Updated 12/5!
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<blockquote data-quote="ConnorSB" data-source="post: 1255343" data-attributes="member: 14273"><p>Here it is. I was going for a lower powered weapon, one suitible for a goblin chief, and here it is:</p><p></p><p><strong>Glom’s Glyph</strong></p><p></p><p>“ARRRRRGGGG!” roared goblin chief Glom. He wretched his axe from the spinal cord of yet another fallen elf. The onyx blade was more chipped than usual. A great crack had split it almost in two. When Glom turned to fend off the fallen elf’s companion, he was rewarded not with any sort of success, but with the onyx pieces of his axe. The elf’s morningstar bashed through the black rock like it was glass, and the shards flew from the broken weapon like arrows, piercing Glom in a shower of pain. The morningstar kept swinging, connecting with Glom’s arm and shattering it too, like glass. A blackness deeper than that of the axe shards fell upon Glom.</p><p></p><p>He woke back at the village, on a heap of rags in the healer’s tent. He sat. “Glom sacrificed much for tribe,” he growled at the healer, who had just entered the room. “What has our god granted Glom for his service?”</p><p></p><p>“The news is not good, my chief,” the healer said meekly. “Your arm will never heal, nor will the scars from your axe’s shards. Look.” He held out a piece of polished steel. Glom could see himself in it. His right side, the side that was his fighting arm and fighting eyes and fighting side, was in tatters. His arm was bent in places it shouldn’t bend, and it barely hung from his shoulder, held on by little more than bone. And deep scars were everywhere, a thousand cuts. And his right eye was gone, replaced by a mass of scar tissue and a glimmer of onyx.</p><p></p><p>Glom tried to slap the steel away, but when he grabbed for it with his right arm, it spasmed, pain flaring like a lit oil lamp. But it was not only physical pain that troubled him as he motioned the healer away and lay back down. What hurt him the most was that he knew it was over. He was chief no longer. If one could not fight, what was one? He was a cripple, but he still had the training and the experience. He still appeared to be a dangerous man. And that was why he had to leave. Leave before one of his sons or brothers finished him off. Leave.</p><p></p><p>“Healer,” he croaked. “Come to Glom.”</p><p></p><p>The healer entered the room, sat down next to Glom, who lay on his good side, his right arm like a dead animal on top of him, pushing him down. “We leave tonight. You and Glom, healer. You have always been Glom’s advisor, have spared Glom hundreds of times, rather than killing Glom while Glom rested defenseless in your care. You Glom trust, and no one else. You and Glom will go, and you will teach Glom your magic, and we shall return one day and retake this tribe, you and Glom. Better than now. More powerful than now.”</p><p></p><p>And years later, they did. Glom had grown into a powerful sorcerer, while the healer rose in his skill as an adept of magic. Using their magic, they crafted the weapons they would need to retake the tribe. Greatest among these was Glom’s Glyph, an onyx dagger that Glom held particularly dear to his heart. This dagger too breaks, but unlike the axe, it breaks when Glom wants it to…</p><p></p><p>Glom’s Glyph is, among its many properties, a +1 dagger. Glom imbued the dagger with helpful magic, specifically with regards to hunting and sneaking. The Glyph adds +4 to its user’s hide checks, and +2 to his move silently and spot checks.</p><p></p><p>But its most famous property is its chippings. When the user utters the word “break” in draconic (a standard action), a piece of the dagger chips off. The shard flies off and strikes a target of the user’s choosing. This ability is actually a flavorful version of <em>magic missile</em>, combined with a very minor illusion. The “shards” are but a magic missile spell (Level 1 caster), and their splitting but a minor glamour.</p><p></p><p>Pricing:</p><p></p><p>Masterwork Dagger: 302 gp.</p><p>+1 enhancement bonus:2,000 gp</p><p>Secondary powers:</p><p>+4 Hide: 640 gp</p><p>+2 move silently/spot: 320 gp</p><p>Command word activated Magic Missile (1st level caster): 3,600 gp</p><p>---------</p><p>Total: 6,862 gp</p></blockquote><p></p>
[QUOTE="ConnorSB, post: 1255343, member: 14273"] Here it is. I was going for a lower powered weapon, one suitible for a goblin chief, and here it is: [b]Glom’s Glyph[/b] “ARRRRRGGGG!” roared goblin chief Glom. He wretched his axe from the spinal cord of yet another fallen elf. The onyx blade was more chipped than usual. A great crack had split it almost in two. When Glom turned to fend off the fallen elf’s companion, he was rewarded not with any sort of success, but with the onyx pieces of his axe. The elf’s morningstar bashed through the black rock like it was glass, and the shards flew from the broken weapon like arrows, piercing Glom in a shower of pain. The morningstar kept swinging, connecting with Glom’s arm and shattering it too, like glass. A blackness deeper than that of the axe shards fell upon Glom. He woke back at the village, on a heap of rags in the healer’s tent. He sat. “Glom sacrificed much for tribe,” he growled at the healer, who had just entered the room. “What has our god granted Glom for his service?” “The news is not good, my chief,” the healer said meekly. “Your arm will never heal, nor will the scars from your axe’s shards. Look.” He held out a piece of polished steel. Glom could see himself in it. His right side, the side that was his fighting arm and fighting eyes and fighting side, was in tatters. His arm was bent in places it shouldn’t bend, and it barely hung from his shoulder, held on by little more than bone. And deep scars were everywhere, a thousand cuts. And his right eye was gone, replaced by a mass of scar tissue and a glimmer of onyx. Glom tried to slap the steel away, but when he grabbed for it with his right arm, it spasmed, pain flaring like a lit oil lamp. But it was not only physical pain that troubled him as he motioned the healer away and lay back down. What hurt him the most was that he knew it was over. He was chief no longer. If one could not fight, what was one? He was a cripple, but he still had the training and the experience. He still appeared to be a dangerous man. And that was why he had to leave. Leave before one of his sons or brothers finished him off. Leave. “Healer,” he croaked. “Come to Glom.” The healer entered the room, sat down next to Glom, who lay on his good side, his right arm like a dead animal on top of him, pushing him down. “We leave tonight. You and Glom, healer. You have always been Glom’s advisor, have spared Glom hundreds of times, rather than killing Glom while Glom rested defenseless in your care. You Glom trust, and no one else. You and Glom will go, and you will teach Glom your magic, and we shall return one day and retake this tribe, you and Glom. Better than now. More powerful than now.” And years later, they did. Glom had grown into a powerful sorcerer, while the healer rose in his skill as an adept of magic. Using their magic, they crafted the weapons they would need to retake the tribe. Greatest among these was Glom’s Glyph, an onyx dagger that Glom held particularly dear to his heart. This dagger too breaks, but unlike the axe, it breaks when Glom wants it to… Glom’s Glyph is, among its many properties, a +1 dagger. Glom imbued the dagger with helpful magic, specifically with regards to hunting and sneaking. The Glyph adds +4 to its user’s hide checks, and +2 to his move silently and spot checks. But its most famous property is its chippings. When the user utters the word “break” in draconic (a standard action), a piece of the dagger chips off. The shard flies off and strikes a target of the user’s choosing. This ability is actually a flavorful version of [I]magic missile[/I], combined with a very minor illusion. The “shards” are but a magic missile spell (Level 1 caster), and their splitting but a minor glamour. Pricing: Masterwork Dagger: 302 gp. +1 enhancement bonus:2,000 gp Secondary powers: +4 Hide: 640 gp +2 move silently/spot: 320 gp Command word activated Magic Missile (1st level caster): 3,600 gp --------- Total: 6,862 gp [/QUOTE]
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