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Conquest of Bloodsworn Vale [OOC]
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<blockquote data-quote="YeOldeAlbatross" data-source="post: 3725236" data-attributes="member: 52884"><p>Right, let me address the issue of the telepathy, which presents certain challenges in this environment.</p><p></p><p>ethandrew, I think it fair to assume that for NPCs, Besik will pick up certain surface thoughts that, for the most part, will be consistent with that character's station and role. The gate guards, for instance, are just average guys doing their job. They have thoughts and opinions about the job, their fellow guards, Captian Tolgrith, their families, etc., but unless something important stands out, I'm not going to get into a lot of detail. If you want to ask specific questions (say, to aid with a gather info, bluff, or similar skill check), I'll offer more details. If someone is lying to the party, or trying to trick Besik, etc., I'll offer up details on those exceptions to the rule as those situations come up.</p><p></p><p>Now, as for his relations with other PCs, I think it wise to tread carefully. You don't want to ascribe thoughts or motivations to the others characters that their players do not intend. In regard to this, maybe your fellow players can help you out by offering specific thoughts in italics, as you mentioned, as an alternate form of dialogue. Or, even if they might offer up some information about a PCs mood or state of mind...these could be things that Besik would pick up on and respond to, and thus be very perceptive and aware of what's going on in the minds of his associates. In short, I think it will require a strong spirit of cooperation to role-play Besik appropriately. Hopefully, everyone can come on board with this, and we can have a telepathic PC who is interesting and dynamic, without being burdensome to the other players.</p><p></p><p>I hope that helps.</p></blockquote><p></p>
[QUOTE="YeOldeAlbatross, post: 3725236, member: 52884"] Right, let me address the issue of the telepathy, which presents certain challenges in this environment. ethandrew, I think it fair to assume that for NPCs, Besik will pick up certain surface thoughts that, for the most part, will be consistent with that character's station and role. The gate guards, for instance, are just average guys doing their job. They have thoughts and opinions about the job, their fellow guards, Captian Tolgrith, their families, etc., but unless something important stands out, I'm not going to get into a lot of detail. If you want to ask specific questions (say, to aid with a gather info, bluff, or similar skill check), I'll offer more details. If someone is lying to the party, or trying to trick Besik, etc., I'll offer up details on those exceptions to the rule as those situations come up. Now, as for his relations with other PCs, I think it wise to tread carefully. You don't want to ascribe thoughts or motivations to the others characters that their players do not intend. In regard to this, maybe your fellow players can help you out by offering specific thoughts in italics, as you mentioned, as an alternate form of dialogue. Or, even if they might offer up some information about a PCs mood or state of mind...these could be things that Besik would pick up on and respond to, and thus be very perceptive and aware of what's going on in the minds of his associates. In short, I think it will require a strong spirit of cooperation to role-play Besik appropriately. Hopefully, everyone can come on board with this, and we can have a telepathic PC who is interesting and dynamic, without being burdensome to the other players. I hope that helps. [/QUOTE]
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