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Conquest of Bloodsworn Vale [ORG] - Closed
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<blockquote data-quote="Boddynock" data-source="post: 3646535" data-attributes="member: 21506"><p>[CODE]Name: Shandul Endathar</p><p>Class: Ranger 2 / Druid 4</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Chaotic Good</p><p>Deity: Erastil, LG God of farming, hunting, trade, family.</p><p> Domains: Animal, Community, Good, Law, Plant.</p><p> Favored Weapon: Longbow </p><p></p><p>Str: 12 +1 Level: 6 XP: 15000</p><p>Dex: 16 +3 BAB: +5 HP: 31/31</p><p>Con: 10 +0 Grapple:+6 Dmg Red: nil</p><p>Int: 12 +1 Speed: 30' Spell Res: nil</p><p>Wis: 16 +3 Init: +3 Spell Save: 13 + spell level</p><p>Cha: 12 +1 ACP: -1 Spell Fail: n/a</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +3 +1 +3 +0 +0 +2 19</p><p>Touch: 15 Flatfooted: 16</p><p></p><p>Saves: Base Mod Misc Total</p><p>Fort: +7 +0 +1* +8</p><p>Ref: +4 +3 +1* +8</p><p>Will: +4 +3 +3** +10</p><p>*+1 bonus from Cloak of Resistance</p><p>**+1 bonus from Cloak of Resistance & +2 bonus from Iron Will</p><p></p><p>Weapon Attack Damage Critical Range</p><p>Longbow,M,C,+1 +9 1d8+2 x3 165 ft*</p><p>Scimitar +1 +7 1d6+2 18-20/x2</p><p>*50% increase due to Far Shot</p><p></p><p>Languages: Common</p><p> Druidic</p><p> Sylvan</p><p></p><p>Abilities: Animal Companion;</p><p> Bonus Languages;</p><p> Combat Style (Ranged);</p><p> Favored class: any;</p><p> Favored Enemy (Fey);</p><p> Nature Sense;</p><p> Resist Nature's Lure;</p><p> Spellcasting;</p><p> Spontaneous Casting;</p><p> Trackless Step;</p><p> Wild Empathy;</p><p> Woodland Stride.</p><p> </p><p>Feats: Armor Proficiency (Light);</p><p> Armor Proficiency (Medium);</p><p> Far Shot;</p><p> Iron Will;</p><p> Martial Weapon Proficiency;</p><p> Point Blank Shot;</p><p> Precise Shot;</p><p> Rapid Shot;</p><p> Shield Proficiency;</p><p> Simple Weapon Proficiency;</p><p> Track.</p><p></p><p>Skill Points: 64 Max Ranks: 9/4.5</p><p>Skills Ranks Mod Misc Total</p><p>Handle Animal +9 +1 +0 +10</p><p>Heal +5 +3 +0 +8</p><p>Knowledge(Nature) +9 +1 +4 +14</p><p>Listen +9 +3 +0 +12</p><p>Move Silently +5 +3 +0 +8</p><p>Search +5 +1 +0 +6</p><p>Spellcraft +4 +1 +0 +5</p><p>Spot +9 +3 +0 +12</p><p>Survival +9 +3 +2* +14</p><p>*+2 synergy bonus (5+ ranks in Knowledge (Nature)) = +16 aboveground.</p><p></p><p>Equipment: Cost Weight</p><p>Arrows (59) 3 gp - lb*</p><p>Arrow, slaying (Fey) 2282 gp - lb*</p><p>Backpack 2 gp 2 lb</p><p>Blanket, winter 5 sp 3 lb</p><p>Buckler, darkwood +1 1215 gp 5 lb</p><p>Chain shirt, wildwood +1 1500 gp 19 lb</p><p>Cloak of Resistance +1 1000 gp 1 lb</p><p>Efficient Quiver 1800 gp 2 lb</p><p>Flint & steel 1 gp - lb</p><p>Longbow, Mighty (+1) Composite +1 2500 gp 3 lb</p><p>Potion, Cure Light Wounds x6 300 gp - lb</p><p>Scimitar +1 2315 gp - lb*</p><p>Sickle 6 gp 2 lb</p><p> =================</p><p> 12924.5gp 37 lb</p><p>*Items stored in the Efficient Quiver weigh nothing</p><p></p><p>Money: 75 gp, 5 sp</p><p></p><p>Total Weight: 37 lb (light load)</p><p></p><p> Light Med Heavy Lift Push</p><p>Max Weight: 0-43 44-86 87-130 130 650</p><p></p><p>Spells per day: 5/4/3</p><p></p><p>Spells known:</p><p>Cantrips: all</p><p>Level 1: all</p><p>Level 2: all</p><p></p><p>Age: 23</p><p>Height: 5'10"</p><p>Weight: 160lb</p><p>Eyes: hazel</p><p>Hair: brown</p><p>Skin: tanned[/CODE]</p><p><strong>Appearance:</strong> Of middling height and build, there’s not a lot to set Shandul Endathar apart - until you look into his eyes. When you do, you see that this young man has seen things which most of us only experience in our nightmares. Still, he is quiet without brooding, and pleasant without excessive heartiness, so that’s reassuring. So too is the presence of his eagle companion, a beautiful honey-coloured bird which he calls Golden. Such a noble creature surely would not travel with a villain, or a madman!</p><p></p><p><strong>Background:</strong> Shandul grew up on the edge of the Bloodsworn Vale. He's spent his life exploring it - at first playing on the margins, shooting at the target in the grassy glades, then, later, as a hunter exploring the main tracks into its depths.</p><p>He knows that it is a dark place, and a dangerous one. He knows this from first-hand experience. While still a boy, he wandered off the well-travelled tracks. He lost his way and strayed into the territory of a dryad who <em>charmed</em> him and kept him as her slave for nearly a year. Unfortunately, this dryad, unlike most of the breed, was a twisted and malevolent individual. She delighted in finding new ways to abuse and humiliate him ... while simultaneously binding him to herself with stronger and stronger bonds.</p><p>Eventually he came to his senses, and after a frantic scramble through a wood somehow made hostile and nigh impassable, he made his way to his home. His family greeted him with delighted disbelief, since they had been sure that he had perished, and that his bones would never be found.</p><p>Thereafter he continued to walk the woodland paths - now as a ranger trained in the ways of the fey - but he was careful to avoid certain sections of the Vale.</p><p>Unbelievably, however, some five years later, he was following a stag which stayed just out of bowshot, and found himself in the same place. To say that the dryad was delighted was an understatement - she had not had a pleasing plaything since last he was under his spell. To cut a long story short, he once more succumbed to her magics, and this time was lost to his family and community for nigh on three years.</p><p>When he returned, wasted and haunted, it was a long time before he could face the shadows of the woods. Eventually, though, he recovered his sense of himself, and recognized that he could either cower in the cottage or face his fears. But if he were to face them, then it must be as one who understood the deeper secrets of nature - so he undertook training as a druid.</p><p>He still carries his bow, and he can shoot further and faster than anyone else in the village - and he carries in his quiver a special arrow, one destined for the heart of his nemesis, should he ever meet her again.</p></blockquote><p></p>
[QUOTE="Boddynock, post: 3646535, member: 21506"] [CODE]Name: Shandul Endathar Class: Ranger 2 / Druid 4 Race: Human Size: Medium Gender: Male Alignment: Chaotic Good Deity: Erastil, LG God of farming, hunting, trade, family. Domains: Animal, Community, Good, Law, Plant. Favored Weapon: Longbow Str: 12 +1 Level: 6 XP: 15000 Dex: 16 +3 BAB: +5 HP: 31/31 Con: 10 +0 Grapple:+6 Dmg Red: nil Int: 12 +1 Speed: 30' Spell Res: nil Wis: 16 +3 Init: +3 Spell Save: 13 + spell level Cha: 12 +1 ACP: -1 Spell Fail: n/a Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +1 +3 +0 +0 +2 19 Touch: 15 Flatfooted: 16 Saves: Base Mod Misc Total Fort: +7 +0 +1* +8 Ref: +4 +3 +1* +8 Will: +4 +3 +3** +10 *+1 bonus from Cloak of Resistance **+1 bonus from Cloak of Resistance & +2 bonus from Iron Will Weapon Attack Damage Critical Range Longbow,M,C,+1 +9 1d8+2 x3 165 ft* Scimitar +1 +7 1d6+2 18-20/x2 *50% increase due to Far Shot Languages: Common Druidic Sylvan Abilities: Animal Companion; Bonus Languages; Combat Style (Ranged); Favored class: any; Favored Enemy (Fey); Nature Sense; Resist Nature's Lure; Spellcasting; Spontaneous Casting; Trackless Step; Wild Empathy; Woodland Stride. Feats: Armor Proficiency (Light); Armor Proficiency (Medium); Far Shot; Iron Will; Martial Weapon Proficiency; Point Blank Shot; Precise Shot; Rapid Shot; Shield Proficiency; Simple Weapon Proficiency; Track. Skill Points: 64 Max Ranks: 9/4.5 Skills Ranks Mod Misc Total Handle Animal +9 +1 +0 +10 Heal +5 +3 +0 +8 Knowledge(Nature) +9 +1 +4 +14 Listen +9 +3 +0 +12 Move Silently +5 +3 +0 +8 Search +5 +1 +0 +6 Spellcraft +4 +1 +0 +5 Spot +9 +3 +0 +12 Survival +9 +3 +2* +14 *+2 synergy bonus (5+ ranks in Knowledge (Nature)) = +16 aboveground. Equipment: Cost Weight Arrows (59) 3 gp - lb* Arrow, slaying (Fey) 2282 gp - lb* Backpack 2 gp 2 lb Blanket, winter 5 sp 3 lb Buckler, darkwood +1 1215 gp 5 lb Chain shirt, wildwood +1 1500 gp 19 lb Cloak of Resistance +1 1000 gp 1 lb Efficient Quiver 1800 gp 2 lb Flint & steel 1 gp - lb Longbow, Mighty (+1) Composite +1 2500 gp 3 lb Potion, Cure Light Wounds x6 300 gp - lb Scimitar +1 2315 gp - lb* Sickle 6 gp 2 lb ================= 12924.5gp 37 lb *Items stored in the Efficient Quiver weigh nothing Money: 75 gp, 5 sp Total Weight: 37 lb (light load) Light Med Heavy Lift Push Max Weight: 0-43 44-86 87-130 130 650 Spells per day: 5/4/3 Spells known: Cantrips: all Level 1: all Level 2: all Age: 23 Height: 5'10" Weight: 160lb Eyes: hazel Hair: brown Skin: tanned[/CODE] [b]Appearance:[/b] Of middling height and build, there’s not a lot to set Shandul Endathar apart - until you look into his eyes. When you do, you see that this young man has seen things which most of us only experience in our nightmares. Still, he is quiet without brooding, and pleasant without excessive heartiness, so that’s reassuring. So too is the presence of his eagle companion, a beautiful honey-coloured bird which he calls Golden. Such a noble creature surely would not travel with a villain, or a madman! [b]Background:[/b] Shandul grew up on the edge of the Bloodsworn Vale. He's spent his life exploring it - at first playing on the margins, shooting at the target in the grassy glades, then, later, as a hunter exploring the main tracks into its depths. He knows that it is a dark place, and a dangerous one. He knows this from first-hand experience. While still a boy, he wandered off the well-travelled tracks. He lost his way and strayed into the territory of a dryad who [i]charmed[/i] him and kept him as her slave for nearly a year. Unfortunately, this dryad, unlike most of the breed, was a twisted and malevolent individual. She delighted in finding new ways to abuse and humiliate him ... while simultaneously binding him to herself with stronger and stronger bonds. Eventually he came to his senses, and after a frantic scramble through a wood somehow made hostile and nigh impassable, he made his way to his home. His family greeted him with delighted disbelief, since they had been sure that he had perished, and that his bones would never be found. Thereafter he continued to walk the woodland paths - now as a ranger trained in the ways of the fey - but he was careful to avoid certain sections of the Vale. Unbelievably, however, some five years later, he was following a stag which stayed just out of bowshot, and found himself in the same place. To say that the dryad was delighted was an understatement - she had not had a pleasing plaything since last he was under his spell. To cut a long story short, he once more succumbed to her magics, and this time was lost to his family and community for nigh on three years. When he returned, wasted and haunted, it was a long time before he could face the shadows of the woods. Eventually, though, he recovered his sense of himself, and recognized that he could either cower in the cottage or face his fears. But if he were to face them, then it must be as one who understood the deeper secrets of nature - so he undertook training as a druid. He still carries his bow, and he can shoot further and faster than anyone else in the village - and he carries in his quiver a special arrow, one destined for the heart of his nemesis, should he ever meet her again. [/QUOTE]
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