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Conquest of Bloodsworn Vale [ORG] - Closed
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<blockquote data-quote="EvolutionKB" data-source="post: 3652053" data-attributes="member: 47833"><p>Hmm...I have another idea, how would you feel about half-orc paragon class and the overwhelming attack variant monk(both from the SRD)? The barbarian substitution from Complete Champion (which grants pounce) would also be used. In case you are curious here is what is planned <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Turth CG Male Half-Orc Ex-Monk/Barbarian/Half-Orc Paragon/Fist of the Forest</p><p><strong>Feats:</strong> Great Fortitude, Power attack(monk bonus), IUS(monk bonus), Flying kick, Improved natural attack</p><p><strong>Primary weapon:</strong> Unarmed strikes.</p><p><strong>History:</strong>Turth was found abandoned in a forest by a group of monks. He was taken to the nearby monastery which was located just outside the forest as the base of a mountain. Turth was taken care of by the monks who wished to emphasize Turth's racial strength in his training. Turth excelled, and could shatter oak boards by the age of 5. When Turth was 12, while gathering wood in the nearby forest, a great splittin sound was heard and the earth shook. Turth hurried to the monastery, to find the only home and the only family he knew buried by a rockslide. In his grief Turth ran into the forest. There he returned to a near feral state, much like his orc ancestors. The virtues that the monks taught him still remained though, he looked after the forest, as he thinks the sprits of the monks still walk among the trunks.</p><p>Primary Role: Tank(ish) he will have decent AC and hp as well as damage.</p><p><strong>Personality:</strong>Savage decribes Turth, he wears only what is necessary, what equipment he has, was recovered from the monastery ruins. Although far from dumb, Turth speaks only when necessary or when excited. He is a fierce combatant, swinging in long arcs with his fists, and leading with his feat, when his foes are further away.</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 3652053, member: 47833"] Hmm...I have another idea, how would you feel about half-orc paragon class and the overwhelming attack variant monk(both from the SRD)? The barbarian substitution from Complete Champion (which grants pounce) would also be used. In case you are curious here is what is planned ;) Turth CG Male Half-Orc Ex-Monk/Barbarian/Half-Orc Paragon/Fist of the Forest [B]Feats:[/B] Great Fortitude, Power attack(monk bonus), IUS(monk bonus), Flying kick, Improved natural attack [B]Primary weapon:[/B] Unarmed strikes. [B]History:[/B]Turth was found abandoned in a forest by a group of monks. He was taken to the nearby monastery which was located just outside the forest as the base of a mountain. Turth was taken care of by the monks who wished to emphasize Turth's racial strength in his training. Turth excelled, and could shatter oak boards by the age of 5. When Turth was 12, while gathering wood in the nearby forest, a great splittin sound was heard and the earth shook. Turth hurried to the monastery, to find the only home and the only family he knew buried by a rockslide. In his grief Turth ran into the forest. There he returned to a near feral state, much like his orc ancestors. The virtues that the monks taught him still remained though, he looked after the forest, as he thinks the sprits of the monks still walk among the trunks. Primary Role: Tank(ish) he will have decent AC and hp as well as damage. [B]Personality:[/B]Savage decribes Turth, he wears only what is necessary, what equipment he has, was recovered from the monastery ruins. Although far from dumb, Turth speaks only when necessary or when excited. He is a fierce combatant, swinging in long arcs with his fists, and leading with his feat, when his foes are further away. [/QUOTE]
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