Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Conquest of Bloodsworn Vale [RG]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FreeXenon" data-source="post: 3666076" data-attributes="member: 6228"><p><strong>Aelish Karn (Human Male Herald 6)</strong></p><p></p><p>[code][COLOR=DarkOrange][SIZE=4][B]Aelish Karn[/B][/SIZE][/COLOR]</p><p>[i]Medium Humanoid (Human)[/i]</p><p></p><p>[b]Race:[/b] Human [b]Profession:[/b] Herald</p><p>[b]Gender:[/b] Male [b]Classes:[/b] Scout 3/ Swashbuckler 3 </p><p>[b]Align:[/b] Neutral Good [b]Party Role:[/b] Light Mobile Tank</p><p>[b]Divine Patrons:[/b] [b]Abadar[/b] LN God - cities, wealth, merchants, law </p><p> [b]Iomedae[/b] LG Goddess - valor, rulership, justice, honor </p><p> [b]Erastil[/b] LG God - farming, hunting, trade, family</p><p></p><p>[b]Speak:[/b] Com, Drac, Dwa, Elf, Gia, Gnom, Gob, Half, Orc, Syl, U.Com</p><p></p><p>[b]Str[/b] 10 (+0) [2 pts]</p><p>[b]Int[/b] 18 (+4) [16 pts]</p><p>[b]Wis[/b] 10 (+0) [2 pts]</p><p>[b]Dex[/b] 16 (+3) [6 pts - 14, +2 Gloves]</p><p>[b]Con[/b] 11 (+0) [10 pts - 2, +1 Level]</p><p>[b]Chr[/b] 12 (+1) [4 pts]</p><p></p><p></p><p>[COLOR=DarkOrange][u][b]Skills[/b][/u][/color]</p><p></p><p>[b]Diplomacy[/b] +14 = 9 [+1 Chr] [+2 Know (Nobil & Roy)] [+2 S.Motive]</p><p>[b]Gather Info[/b] +12 = 9 [+1 Chr] [+2 Know (Local)]</p><p>[b]Heal[/b] +11 = 9 [+0 Wis] [+2 Healers Kit]</p><p></p><p>[b]Know (Geog)[/b] +9 = 5 [+4 Int]</p><p>[b]Know (History)[/b] +9 = 5 [+4 Int]</p><p>[b]Know (Local)[/b] +9 = 5 [+4 Int]</p><p>[b]Know (Nobil and Roy)[/b] +13 = 9 [+4 Int]</p><p></p><p>[b]Prof (Cartographer)[/b] +10 = 6 [+0 Wis] [+2 Know (Geog)] [+2 Tools]</p><p>[b]Prof (Herald)[/b] +11 = 9 [+0 Wis] [+2 Know (History)]</p><p></p><p>[b]Ride[/b] +8/+10 = 6 [+3 Dex] [-1 ACP] [+2 (Military Saddle)]</p><p>[b]Sense Motive[/b] +9 = 9 [+0 Wis]</p><p></p><p>[b]Speak Lang[/b] +10 = 6 [+4 Int]</p><p>[b]Survival[/b] +9/11 = 9 [+0 Wis] [+2 Geog]</p><p></p><p>[b]Tumble[/b] +11 = 9 [+3 Dex] [-1 ACP]</p><p></p><p></p><p>[COLOR=DarkOrange][u][b]Feats[/b][/u][/color]</p><p></p><p>[i]Armor (Light) Weapons (Simple and Martial)[/i]</p><p>[H1] [B]EWP (Elven Thin Blade)[/B] [Races of the Wild, pg. 166]</p><p>[L1] [B]Dodge[/B] [L3] [B]Mobility[/B] [L6] [B]Spring Attack[/B]</p><p>[Sw1] [B]Weapon Finesse[/B]</p><p></p><p></p><p>[COLOR=DarkOrange][u][b]Combat[/b][/u][/color]</p><p></p><p>[b]BAB:[/b] +5 [b]Melee[/b] +5 [b]Ranged/Finesse[/b] +8</p><p>[b]Init:[/b] [+3 Dex] [+1 Battle Fort. (Comp)] [b]HP:[/b] 33 (3d10 + 3d8 + 0)</p><p>[b]AC:[/b] 18 (19/20 +4) [b]Mvmt:[/b] 40'</p><p> [Breast Plate +5] [+3 Dex] [+1 Dodge] [+1 Skirmish] [+4 Mobility]</p><p></p><p>[b]Touch:[/b] 13 (14/15 +4) [b] Flatfooted:[/b] Uncanny Dodge</p><p></p><p>[b]Fort[/b] +5 = +4 [+0 Con] [+1 Battle Fort (Comp)] </p><p>[b]Ref[/b] +8 = +4 [+3 Dex] [+1 Grace (Comp)]</p><p>[b]Will[/b] +2 = +2 [+0 Wis]</p><p></p><p>[b]Weapons[/b]</p><p> Elven Thin Blade +9 1d8+0+4 +(d6) (18-20x2, Admantine)</p><p>(3) Throwing Axes</p><p> Melee +8 1d6+0+4 +(d6) (20×2)</p><p> Throwing +8 1d6+0 +(d6) (20×2, 10 ft.)</p><p></p><p> Darkwood Longspear +6 1d8+0 +(d6) (20×3)</p><p> Light Crossbow +8 1d8+0 +(d6) (19-20×2, 80 ft.)</p><p></p><p>[b]Options[/b]</p><p></p><p>[u]Attack[/u]</p><p>Skirmish (mv >= 10' => 1d6 +1 AC)</p><p>Insightful Strike (Int bonus to dmg on Finesseable melee weapons)</p><p>Spring Attack (move, attack, move and do not provoke AoO from target)</p><p></p><p>[u]Defense[/u]</p><p>Dodge, Mobility, Spring Attack, Uncanny Dodge, Skirmish (+1 AC)</p><p>Trackless Step</p><p></p><p></p><p>[COLOR=DarkOrange][u][b]Special Abilities[/b][/u][/color]</p><p></p><p>[Sc1] Trapfinding, Skirmish</p><p>[Sc2] Battle Fortitude, Uncanny Dodge</p><p>[Sc3] Fast Movement (+10 [Enhancement]), Trackless Step</p><p>[Sw1] Grace +1 (Comp to Ref)</p><p>[Sw3] Insightful Strike</p><p></p><p></p><p>[COLOR=DarkOrange][u][b]Equipment:[/b][/u][/color]</p><p></p><p>[b]Mithril Breastplate[/b] [+5, 5, -1, 15%, 30 ft./20 ft, 15 lb., 4200gp]</p><p>[b]Admantine Elven Thin Blade[/b] (3100+gp)</p><p>Gloves of Dexterity +2 (4000gp)</p><p></p><p>3 Axe, throwing (1d6×2, 10 ft., 2 lb., 24 gp)</p><p> [b]MW Darkwood Longspear[/b] (Standard/Banner holder) (1d8×3, 4.5 lb., 395 gp)</p><p> Light Crossbow (1d8, 19-20/×2 , 80 ft.,4 lb.,35 gp)</p><p> 20 quarrels (2 lbs, 2gp)</p><p></p><p>1 Potion CMW (300gp)</p><p>1 Potion CLW (50gp)</p><p></p><p>Family Signet Ring (Left Hand - 25gp)</p><p>Herald Signet Ring (Right Hand - 100gp)</p><p></p><p>[b]"Thunder"[/b] - Light War Horse (150 gp)</p><p>Military Saddle, Saddle bags, Bit and Bridle (66gp)</p><p>Noble Outfit (75gp + 100gp gems and gold accouterments)</p><p>Herald's Livery and Banner (30 gp?? ~ Courtiers)</p><p>Herald's Book (~Spell book 3lbs, 15gp)</p><p>2 Inkpen and 2 inkpots (8.2gp), 2 sealing wax (2lbs, 2gp), </p><p>Explorer's Outfit (8lbs, 10gp)</p><p>MW Artisans Tools (Cartographer) (55gp)</p><p>tent (20lbs, 10gp), 3 sacks (1.5lbs, 0.3gp), </p><p></p><p>[b]Backpack[/b] (2lbs, 2gp), Bedroll (5lbs, 0.1gp), 10 candles (1sp), </p><p>3 scroll cases (1.5lbs, 3 gp), flint and steel (1gp), [url=http://www.enworld.org/showpost.php?p=3677241&postcount=115]Map of Bloodsworn Vale[/url]</p><p>small steel mirror (0.5lbs, 10gp), 2 belt pouches (1lbs, 2gp), </p><p>2 waterskin (2gp), Healers Kit (50gp)</p><p>Everburning Torch (110gp), 3 Sunrod (6gp)</p><p>Grappling Hook (4 lbs., 1gp), 100 Silk Rope (10 lbs., 20gp)</p><p>MW Medium Manacles (2 lbs, 50gp), MW Small Manacles (1 lbs, 50gp)</p><p></p><p></p><p>[COLOR=DarkOrange][u][b]Money and Other Tender[/b][/u][/color]</p><p></p><p>[b]GP[/b] 17.3</p><p></p><p></p><p>[COLOR=DarkOrange][u][b]History[/b][/u][/color]</p><p></p><p>Aelish Karn is Human Noble who found his life split between his duty to his</p><p>kingdom and duty to his family. Aelish found serving his country much </p><p>easier than serving his family. Serving his King and countrymen as a herald </p><p>wandering around the country side recording and determining heraldric </p><p>arms, arbitrating disputes, mapping lands and territories, collecting </p><p>information from the countryside for his liege, as well as delivering news </p><p>and messages from town to town. His duty as a Herald meant that during </p><p>small altercations, wars, or other military type engagements he served as </p><p>a standard bearer and messenger in a military capacity. He greatly enjoys </p><p>the freedom and independence that being a herald brings and relishes the </p><p>travel and challenge of the work.</p><p></p><p>His duty to his family is a bit more complicated as the second son who is </p><p>unmarried, and is what he is running from today. He is to become the 3rd </p><p>husband in an arranged marriage. He does not disapprove of becoming the </p><p>3rd husband as much as marrying someone that he does not know. His </p><p>family has arranged this marriage to repair the damaged relationship with </p><p>their family and an elven family. Having the choice and freedom to do as </p><p>he wills and to live and love who he wishes is what is important to him.</p><p></p><p>He currently finds himself in Bloodsworn Vale on an extended duty to his</p><p>King while running from his family and those that wish to bring him back to </p><p>fulfill his familial marital duty.</p><p></p><p></p><p>[COLOR=DarkOrange][u][b]Physical Description[/b][/u][/color]</p><p></p><p>[B]Height:[/B] 5'10" [B]Weight:[/B] 150lbs</p><p>[B]Hair:[/B] Black [B]Eyes:[/B] Cool Blue</p><p>[B]Handedness:[/B] Right [B]Stature:[/B] Average</p><p>[B]Skin Color:[/B] Tanned </p><p>[B]Identifying Marks:[/B] Small color tatoo identifying him having</p><p> completed Herald Training on his left pectoral</p><p></p><p>Aelish is not an imposing man by any standard. He is of average height and </p><p>weight with short black hair and a goatee, and cool blue eyes. The only thing </p><p>that would make any man think twice about messing with him might be their </p><p>knowledge that he is a Herald for the King. A man who serves their liege and </p><p>acts in some ways as a civilian constable.</p><p></p><p>****</p><p></p><p>The sounds of hooves trotting the way along your collective dusty path </p><p>announces a horse that comes into view from the rear of the caravan bearing </p><p>a male human rider of average stature who is looking at a parchment of sorts </p><p>as he rides.</p><p></p><p>The man has short, close cropped, black hair and a goatee, with cool blue </p><p>active eyes. The horse is light brown with a white star and a single white</p><p> sock on its rear left leg, and well muscled. The human rides it with the ease </p><p>of someone with great practice and time in the saddle. His posture is straight </p><p>and he carries himself with confidence. The saddle is one meant for action and </p><p>it has a darkwood standard pole standing straight up that is without a </p><p>standard, and it most definitely functions as a long spear. The saddlebags </p><p>seem full and so does the backpack that is strapped to the saddle.</p><p></p><p>Upon closer inspection you notice that he has several small axes in his belt</p><p> and a longer sword of sorts that is something like a long and thin saber or </p><p>rapier the likes of which you have not really seen before sheathed at his side.</p><p> There is a loaded crossbow sitting nonchalantly in his lap to which is becomes</p><p> kind of obscured by lowering the paper that he was looking at. After taking in</p><p> all of this you notice the rather expensive mithril breastplate that he </p><p>comfortably wears beneath his cloak and over his traveling clothes.</p><p></p><p></p><p>[COLOR=DarkOrange][b][u]Advancement[/u][/b][/color][sblock]</p><p>[i]CL20: Scout 7/Ranger6/SwashBuckler 3/Fighter 4[/i]</p><p></p><p>[b]L07 Ra1[/b] Favored Enemy (Constructs +2), Track, Animal Empathy</p><p>[b]L08 Sc4[/b] Swift Hunter (Comp Scoundrel); </p><p> Favored Enemy (+2 Constructs, +2 Undead, +2 Plants); </p><p> Skirmish (2d6, +1AC); + 1 Con</p><p>[b]L09 Sc5[/b] Evasion; Imp Critical (Elven Thin Blade)</p><p>[b]L10 Sc6[/b] Flawless Stride, Skirmish (2d6, +1AC);</p><p>[b]L11 Ra2[/b] 2 Weapon Fighting</p><p>[b]L12 Ra3[/b] Endurance; Skirmish (3d6, +2AC); Imp Skirmish; +1 Dex; </p><p>[b]L13 Ra4[/b] Distracting Attack (PHBII pg 155 vice Animal Companion);</p><p> Favored Enemy (+4 Constructs, +4 Undead; +2 Humans);</p><p>[b]L14 Ra5[/b] Skirmish (3d6, +3AC);</p><p>[b]L15 Ra6[/b] Imp Two Weapon; </p><p> +10 feat increase Base Mvmt (Comp Warrior Pg13)</p><p>[b]L16 F1[/b] Dual Strike ; +1 Dex; </p><p>[b]L17 F2[/b] Combat Expertise</p><p>[b]L18 F3[/b] Elusive Target</p><p>[b]L19 F4[/b] Wpn Spcl </p><p>[b]L20 Sc7[/b] Skirmish (4d6, +3AC);+1 Dex;</p><p></p><p>[b]Improved Skirmish (Complete Scoundrel page 78)[/b]</p><p></p><p>With a few extra steps, you gain even greater benefits from skirmishing </p><p>combat style.</p><p></p><p>Prereq: Skirmish +3d6/+1 AC (Counting Nzar bonus skirmish)</p><p>Benefit: If you move at least 20' from where you were at the start of </p><p>your turn, your skirmish damage increases by 2d6 and your Comp. Bonus </p><p>to AC increases by 2.</p><p></p><p>Special: A scout can select Imp. Skirmish as one of his Scout Bonus feats.</p><p></p><p>[b]Swift Hunter (Complete Scoundrel p. 81)[/b]</p><p>You have applied the hit and run tactics learned from scouting to your </p><p>strong hunting abilities.Prereq: Favored enemy, skirmish +1d6/+1 AC.</p><p>Benefit: Ranger and Scout levels stack for the purpose of determining </p><p>extra damage and AC Bonus granted with skirmishing. For example, a </p><p>Scout 4/Ranger 1 would deal an extra 2d6 points of damage and gain +1 </p><p>to AC when skirmishing as if he were a 5th level scout.</p><p></p><p>Ranger and scout levels also stack for the purpose of determining when </p><p>you select additional favored enemies, as well as the total bonus against </p><p>those enemies. For example, a Scout 4/Ranger 1 would have 2 favored enemies </p><p>and a +2 bonus against those enemies as if he were a 5th level ranger.</p><p></p><p>In addition, your skirmish extra damage applies against any creature you </p><p>have selected as a favored enemy, even if it is immune to extra damage </p><p>from critical hits or skirmish attacks.</p><p></p><p>Special: A scout can select Swift Hunter as one of his Scout bonus feats.</p><p></p><p>[u][b][url=http://www.enworld.org/showthread.php?t=201553&page=1&pp=40]Character Creation Info[/url][/b][/u]</p><p>32pts</p><p></p><p>9 - 1 pt</p><p>10 - 2 pts</p><p>11 - 3 pts</p><p>12 - 4 pts</p><p>13 - 5 pts</p><p>14 - 6 pts</p><p>15 - 8 pts</p><p>16 - 10 pts</p><p>17 - 13 pts</p><p>18 - 16 pts.</p><p></p><p>-Starting Character Level: 6th (15,000 xp).</p><p>-Fixed hit point advancement, per the DMG method.</p><p>-13,000 total gp maximum for all equipment and possessions, with no </p><p>single item valued at more than 4200 gp.[/sblock][/code]</p><p></p><p><span style="color: DarkOrange"><strong>YeOldeAlbatross</strong></span>[sblock]You will find my character below. I have planned him all out. There are only three potential probs with him. I am hoping that what I have done will be OK. If not I can work on buildinghim differently. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><span style="color: DarkOrange"><strong>SKills:</strong></span> You were generous with skills with a different character I was thinking about - the Dwarf, I am hoping that with my character history that thes skills that I have chosen will work. </p><p></p><p><span style="color: DarkOrange"><strong>Multiclassing:</strong></span> At 20th level I have the following classes selected </p><p><em>Scout 7/Ranger6/SwashBuckler 3/Fighter4</em>. With this build there are will be times that I may suffer a multiclassing penalty, being that I am human I am hoping that this will not be an issue. If it is let me know and can rework him. I would take Swashbuckler more but the class is so weak. Ugggh! Having Insightful Strike as a fighter class feature or ability instead of some of their feats (Medium and Heavy Armor and Shields and/or perhaps the 4rth level feat would greatly simplify this and have me take 7 levels of fighter, instead. </p><p></p><p><span style="color: DarkOrange"><strong>Synergy Bonuses:</strong></span> I added a few eynergy bonuses based off the new Professions I chose: <strong>Herald</strong> and <strong>Cartographer</strong>. I added synergy for Know (History) to Herald and Know (Geography) for Cartography. If that is not acceptable just ket me know.</p><p></p><p>Other than that everything should be in order. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> I apologize for being a pain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Thank you for your time and for running a game. </p><p></p><p>You can email me or PM me if you like.[/sblock]</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 3666076, member: 6228"] [b]Aelish Karn (Human Male Herald 6)[/b] [code][COLOR=DarkOrange][SIZE=4][B]Aelish Karn[/B][/SIZE][/COLOR] [i]Medium Humanoid (Human)[/i] [b]Race:[/b] Human [b]Profession:[/b] Herald [b]Gender:[/b] Male [b]Classes:[/b] Scout 3/ Swashbuckler 3 [b]Align:[/b] Neutral Good [b]Party Role:[/b] Light Mobile Tank [b]Divine Patrons:[/b] [b]Abadar[/b] LN God - cities, wealth, merchants, law [b]Iomedae[/b] LG Goddess - valor, rulership, justice, honor [b]Erastil[/b] LG God - farming, hunting, trade, family [b]Speak:[/b] Com, Drac, Dwa, Elf, Gia, Gnom, Gob, Half, Orc, Syl, U.Com [b]Str[/b] 10 (+0) [2 pts] [b]Int[/b] 18 (+4) [16 pts] [b]Wis[/b] 10 (+0) [2 pts] [b]Dex[/b] 16 (+3) [6 pts - 14, +2 Gloves] [b]Con[/b] 11 (+0) [10 pts - 2, +1 Level] [b]Chr[/b] 12 (+1) [4 pts] [COLOR=DarkOrange][u][b]Skills[/b][/u][/color] [b]Diplomacy[/b] +14 = 9 [+1 Chr] [+2 Know (Nobil & Roy)] [+2 S.Motive] [b]Gather Info[/b] +12 = 9 [+1 Chr] [+2 Know (Local)] [b]Heal[/b] +11 = 9 [+0 Wis] [+2 Healers Kit] [b]Know (Geog)[/b] +9 = 5 [+4 Int] [b]Know (History)[/b] +9 = 5 [+4 Int] [b]Know (Local)[/b] +9 = 5 [+4 Int] [b]Know (Nobil and Roy)[/b] +13 = 9 [+4 Int] [b]Prof (Cartographer)[/b] +10 = 6 [+0 Wis] [+2 Know (Geog)] [+2 Tools] [b]Prof (Herald)[/b] +11 = 9 [+0 Wis] [+2 Know (History)] [b]Ride[/b] +8/+10 = 6 [+3 Dex] [-1 ACP] [+2 (Military Saddle)] [b]Sense Motive[/b] +9 = 9 [+0 Wis] [b]Speak Lang[/b] +10 = 6 [+4 Int] [b]Survival[/b] +9/11 = 9 [+0 Wis] [+2 Geog] [b]Tumble[/b] +11 = 9 [+3 Dex] [-1 ACP] [COLOR=DarkOrange][u][b]Feats[/b][/u][/color] [i]Armor (Light) Weapons (Simple and Martial)[/i] [H1] [B]EWP (Elven Thin Blade)[/B] [Races of the Wild, pg. 166] [L1] [B]Dodge[/B] [L3] [B]Mobility[/B] [L6] [B]Spring Attack[/B] [Sw1] [B]Weapon Finesse[/B] [COLOR=DarkOrange][u][b]Combat[/b][/u][/color] [b]BAB:[/b] +5 [b]Melee[/b] +5 [b]Ranged/Finesse[/b] +8 [b]Init:[/b] [+3 Dex] [+1 Battle Fort. (Comp)] [b]HP:[/b] 33 (3d10 + 3d8 + 0) [b]AC:[/b] 18 (19/20 +4) [b]Mvmt:[/b] 40' [Breast Plate +5] [+3 Dex] [+1 Dodge] [+1 Skirmish] [+4 Mobility] [b]Touch:[/b] 13 (14/15 +4) [b] Flatfooted:[/b] Uncanny Dodge [b]Fort[/b] +5 = +4 [+0 Con] [+1 Battle Fort (Comp)] [b]Ref[/b] +8 = +4 [+3 Dex] [+1 Grace (Comp)] [b]Will[/b] +2 = +2 [+0 Wis] [b]Weapons[/b] Elven Thin Blade +9 1d8+0+4 +(d6) (18-20x2, Admantine) (3) Throwing Axes Melee +8 1d6+0+4 +(d6) (20×2) Throwing +8 1d6+0 +(d6) (20×2, 10 ft.) Darkwood Longspear +6 1d8+0 +(d6) (20×3) Light Crossbow +8 1d8+0 +(d6) (19-20×2, 80 ft.) [b]Options[/b] [u]Attack[/u] Skirmish (mv >= 10' => 1d6 +1 AC) Insightful Strike (Int bonus to dmg on Finesseable melee weapons) Spring Attack (move, attack, move and do not provoke AoO from target) [u]Defense[/u] Dodge, Mobility, Spring Attack, Uncanny Dodge, Skirmish (+1 AC) Trackless Step [COLOR=DarkOrange][u][b]Special Abilities[/b][/u][/color] [Sc1] Trapfinding, Skirmish [Sc2] Battle Fortitude, Uncanny Dodge [Sc3] Fast Movement (+10 [Enhancement]), Trackless Step [Sw1] Grace +1 (Comp to Ref) [Sw3] Insightful Strike [COLOR=DarkOrange][u][b]Equipment:[/b][/u][/color] [b]Mithril Breastplate[/b] [+5, 5, -1, 15%, 30 ft./20 ft, 15 lb., 4200gp] [b]Admantine Elven Thin Blade[/b] (3100+gp) Gloves of Dexterity +2 (4000gp) 3 Axe, throwing (1d6×2, 10 ft., 2 lb., 24 gp) [b]MW Darkwood Longspear[/b] (Standard/Banner holder) (1d8×3, 4.5 lb., 395 gp) Light Crossbow (1d8, 19-20/×2 , 80 ft.,4 lb.,35 gp) 20 quarrels (2 lbs, 2gp) 1 Potion CMW (300gp) 1 Potion CLW (50gp) Family Signet Ring (Left Hand - 25gp) Herald Signet Ring (Right Hand - 100gp) [b]"Thunder"[/b] - Light War Horse (150 gp) Military Saddle, Saddle bags, Bit and Bridle (66gp) Noble Outfit (75gp + 100gp gems and gold accouterments) Herald's Livery and Banner (30 gp?? ~ Courtiers) Herald's Book (~Spell book 3lbs, 15gp) 2 Inkpen and 2 inkpots (8.2gp), 2 sealing wax (2lbs, 2gp), Explorer's Outfit (8lbs, 10gp) MW Artisans Tools (Cartographer) (55gp) tent (20lbs, 10gp), 3 sacks (1.5lbs, 0.3gp), [b]Backpack[/b] (2lbs, 2gp), Bedroll (5lbs, 0.1gp), 10 candles (1sp), 3 scroll cases (1.5lbs, 3 gp), flint and steel (1gp), [url=http://www.enworld.org/showpost.php?p=3677241&postcount=115]Map of Bloodsworn Vale[/url] small steel mirror (0.5lbs, 10gp), 2 belt pouches (1lbs, 2gp), 2 waterskin (2gp), Healers Kit (50gp) Everburning Torch (110gp), 3 Sunrod (6gp) Grappling Hook (4 lbs., 1gp), 100 Silk Rope (10 lbs., 20gp) MW Medium Manacles (2 lbs, 50gp), MW Small Manacles (1 lbs, 50gp) [COLOR=DarkOrange][u][b]Money and Other Tender[/b][/u][/color] [b]GP[/b] 17.3 [COLOR=DarkOrange][u][b]History[/b][/u][/color] Aelish Karn is Human Noble who found his life split between his duty to his kingdom and duty to his family. Aelish found serving his country much easier than serving his family. Serving his King and countrymen as a herald wandering around the country side recording and determining heraldric arms, arbitrating disputes, mapping lands and territories, collecting information from the countryside for his liege, as well as delivering news and messages from town to town. His duty as a Herald meant that during small altercations, wars, or other military type engagements he served as a standard bearer and messenger in a military capacity. He greatly enjoys the freedom and independence that being a herald brings and relishes the travel and challenge of the work. His duty to his family is a bit more complicated as the second son who is unmarried, and is what he is running from today. He is to become the 3rd husband in an arranged marriage. He does not disapprove of becoming the 3rd husband as much as marrying someone that he does not know. His family has arranged this marriage to repair the damaged relationship with their family and an elven family. Having the choice and freedom to do as he wills and to live and love who he wishes is what is important to him. He currently finds himself in Bloodsworn Vale on an extended duty to his King while running from his family and those that wish to bring him back to fulfill his familial marital duty. [COLOR=DarkOrange][u][b]Physical Description[/b][/u][/color] [B]Height:[/B] 5'10" [B]Weight:[/B] 150lbs [B]Hair:[/B] Black [B]Eyes:[/B] Cool Blue [B]Handedness:[/B] Right [B]Stature:[/B] Average [B]Skin Color:[/B] Tanned [B]Identifying Marks:[/B] Small color tatoo identifying him having completed Herald Training on his left pectoral Aelish is not an imposing man by any standard. He is of average height and weight with short black hair and a goatee, and cool blue eyes. The only thing that would make any man think twice about messing with him might be their knowledge that he is a Herald for the King. A man who serves their liege and acts in some ways as a civilian constable. **** The sounds of hooves trotting the way along your collective dusty path announces a horse that comes into view from the rear of the caravan bearing a male human rider of average stature who is looking at a parchment of sorts as he rides. The man has short, close cropped, black hair and a goatee, with cool blue active eyes. The horse is light brown with a white star and a single white sock on its rear left leg, and well muscled. The human rides it with the ease of someone with great practice and time in the saddle. His posture is straight and he carries himself with confidence. The saddle is one meant for action and it has a darkwood standard pole standing straight up that is without a standard, and it most definitely functions as a long spear. The saddlebags seem full and so does the backpack that is strapped to the saddle. Upon closer inspection you notice that he has several small axes in his belt and a longer sword of sorts that is something like a long and thin saber or rapier the likes of which you have not really seen before sheathed at his side. There is a loaded crossbow sitting nonchalantly in his lap to which is becomes kind of obscured by lowering the paper that he was looking at. After taking in all of this you notice the rather expensive mithril breastplate that he comfortably wears beneath his cloak and over his traveling clothes. [COLOR=DarkOrange][b][u]Advancement[/u][/b][/color][sblock] [i]CL20: Scout 7/Ranger6/SwashBuckler 3/Fighter 4[/i] [b]L07 Ra1[/b] Favored Enemy (Constructs +2), Track, Animal Empathy [b]L08 Sc4[/b] Swift Hunter (Comp Scoundrel); Favored Enemy (+2 Constructs, +2 Undead, +2 Plants); Skirmish (2d6, +1AC); + 1 Con [b]L09 Sc5[/b] Evasion; Imp Critical (Elven Thin Blade) [b]L10 Sc6[/b] Flawless Stride, Skirmish (2d6, +1AC); [b]L11 Ra2[/b] 2 Weapon Fighting [b]L12 Ra3[/b] Endurance; Skirmish (3d6, +2AC); Imp Skirmish; +1 Dex; [b]L13 Ra4[/b] Distracting Attack (PHBII pg 155 vice Animal Companion); Favored Enemy (+4 Constructs, +4 Undead; +2 Humans); [b]L14 Ra5[/b] Skirmish (3d6, +3AC); [b]L15 Ra6[/b] Imp Two Weapon; +10 feat increase Base Mvmt (Comp Warrior Pg13) [b]L16 F1[/b] Dual Strike ; +1 Dex; [b]L17 F2[/b] Combat Expertise [b]L18 F3[/b] Elusive Target [b]L19 F4[/b] Wpn Spcl [b]L20 Sc7[/b] Skirmish (4d6, +3AC);+1 Dex; [b]Improved Skirmish (Complete Scoundrel page 78)[/b] With a few extra steps, you gain even greater benefits from skirmishing combat style. Prereq: Skirmish +3d6/+1 AC (Counting Nzar bonus skirmish) Benefit: If you move at least 20' from where you were at the start of your turn, your skirmish damage increases by 2d6 and your Comp. Bonus to AC increases by 2. Special: A scout can select Imp. Skirmish as one of his Scout Bonus feats. [b]Swift Hunter (Complete Scoundrel p. 81)[/b] You have applied the hit and run tactics learned from scouting to your strong hunting abilities.Prereq: Favored enemy, skirmish +1d6/+1 AC. Benefit: Ranger and Scout levels stack for the purpose of determining extra damage and AC Bonus granted with skirmishing. For example, a Scout 4/Ranger 1 would deal an extra 2d6 points of damage and gain +1 to AC when skirmishing as if he were a 5th level scout. Ranger and scout levels also stack for the purpose of determining when you select additional favored enemies, as well as the total bonus against those enemies. For example, a Scout 4/Ranger 1 would have 2 favored enemies and a +2 bonus against those enemies as if he were a 5th level ranger. In addition, your skirmish extra damage applies against any creature you have selected as a favored enemy, even if it is immune to extra damage from critical hits or skirmish attacks. Special: A scout can select Swift Hunter as one of his Scout bonus feats. [u][b][url=http://www.enworld.org/showthread.php?t=201553&page=1&pp=40]Character Creation Info[/url][/b][/u] 32pts 9 - 1 pt 10 - 2 pts 11 - 3 pts 12 - 4 pts 13 - 5 pts 14 - 6 pts 15 - 8 pts 16 - 10 pts 17 - 13 pts 18 - 16 pts. -Starting Character Level: 6th (15,000 xp). -Fixed hit point advancement, per the DMG method. -13,000 total gp maximum for all equipment and possessions, with no single item valued at more than 4200 gp.[/sblock][/code] [COLOR=DarkOrange][B]YeOldeAlbatross[/B][/COLOR][sblock]You will find my character below. I have planned him all out. There are only three potential probs with him. I am hoping that what I have done will be OK. If not I can work on buildinghim differently. :) [COLOR=DarkOrange][B]SKills:[/B][/COLOR] You were generous with skills with a different character I was thinking about - the Dwarf, I am hoping that with my character history that thes skills that I have chosen will work. [COLOR=DarkOrange][B]Multiclassing:[/B][/COLOR] At 20th level I have the following classes selected [i]Scout 7/Ranger6/SwashBuckler 3/Fighter4[/i]. With this build there are will be times that I may suffer a multiclassing penalty, being that I am human I am hoping that this will not be an issue. If it is let me know and can rework him. I would take Swashbuckler more but the class is so weak. Ugggh! Having Insightful Strike as a fighter class feature or ability instead of some of their feats (Medium and Heavy Armor and Shields and/or perhaps the 4rth level feat would greatly simplify this and have me take 7 levels of fighter, instead. [COLOR=DarkOrange][B]Synergy Bonuses:[/B][/COLOR] I added a few eynergy bonuses based off the new Professions I chose: [B]Herald[/B] and [B]Cartographer[/B]. I added synergy for Know (History) to Herald and Know (Geography) for Cartography. If that is not acceptable just ket me know. Other than that everything should be in order. :uhoh: I apologize for being a pain. :( Thank you for your time and for running a game. You can email me or PM me if you like.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Conquest of Bloodsworn Vale [RG]
Top