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Conquest of Bloodsworn Vale [RG]
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<blockquote data-quote="Azgulor" data-source="post: 3668881" data-attributes="member: 14291"><p><strong>Aldur Rulmklin</strong></p><p></p><p>Dwarf male - Fighter 3 / Barbarian 3</p><p></p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Abilities:</strong> Str 16, Dex 12, Con 17, Int 12, Wis 12, Cha 10</p><p><strong>Hit Points: </strong> 59 hit points (3d10+3d12+18) </p><p><strong>Initiative:</strong> +1 (Dex)</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>AC:</strong> 15 (10 + 1 Dex + 2 bracers of armor, +2 lt. steel shield+1)</p><p></p><p><strong>Base Attack Bonus/Grapple: </strong> +9/+4; +9 </p><p><strong>Attack:</strong> warhammer+1 (+11), battleaxe+1 (+11), throwing axe (+7), dagger (+9)</p><p><strong>Full Attack:</strong> Warhammer+1 (+11)/(+6) or Battleaxe+1 (+11)/(+6), throwing axe (+7), dagger (+9/+4)</p><p></p><p><strong>Damage:</strong> warhammer +1 (1d8+4/x3), battleaxe+1 (1d8+4/x3), throwing axe (1d6+3/x2), dagger (1d4+3)</p><p></p><p><strong>Special Attacks:</strong> unarmed attacks do not provoke AoO (Improved unarmed strike)</p><p><strong>Special Qualities:</strong> Fast Movement, Rage 1/day, Trap Sense +1, Uncanny Dodge</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p></p><p><strong>Saves:</strong> Fort +9 (6 + 3 Con), Ref +3 (2 + 1 Dex), Will +5(2 + 1 Wis +2-Iron Will)</p><p></p><p><strong>Skills - ranks (total bonus):</strong> Climb +6 (+9), Intimidate +9, Jump +5 (+8), Listen +3 (+4), Survival +8 (+9), Swim +2 (+5)</p><p></p><p><strong>Feats:</strong> Improved Unarmed Strike, Iron Will, Power Attack, Weapon Focus (Battleaxe), Weapon Focus (Warhammer)</p><p></p><p><strong>Languages:</strong> Dwarven, Common, Orc</p><p></p><p><strong>Possessions: </strong> </p><p><strong><em>Weapons:</em> </strong> Dwarven-made <em>Warhammer +1</em>, Orcish-made <em>Battleaxe +1</em>, 2 human-made daggers, dwarven-made throwing axe</p><p></p><p>Armor/Protection: Orcish-made <em>Bracers of Armor +2</em>, Dwarven-made <em>Lt. Steel Shield +1</em></p><p></p><p><strong><em>Potions:[/</em>B] Potion of <em>Neutralize Poison</em>, 2 Potions of <em>Cure Serious Wounds</em>, Oil of <em>Bless Weapon</em>, Oil of <em>Keen Edge</em></strong></p><p><strong></strong></p><p><strong><strong><em>Misc. Gear:</em> </strong> backpack, bedroll, 2 belt pouches, 2 sets of clothes (tunic, kilt, boots), grappling hook, flint & steel, 2 oil flasks, 50’ rope (silk), waterskin, whetstone, trail rations (14 days)</strong></p><p><strong></strong></p><p><strong><strong><em>Money:</em> </strong> 20 gp, 20 sp, 50 gpv gem</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong>Description: </strong> Shoulder-length black hair and black beard. Brown eyes. A scar runs down the right side of his face from above the eye down to the jawline. His arms, chest, back, and legs are criss-crossed with dozens of scars. Sky-blue tattoos of dwarven runes run along each arm and across his chest and between his shoulder blades. Aldur is dressed in a gray poncho-like tunic, a dwarven kilt secured by a broad leather belt, black leather military boots, and bracers made of a dark metal adorn each wrist. Two bandolier-like belts criss-cross his chest securing a battleaxe across his back and a warhammer at his right hip. A weapons belt around his waist holds his throwing axe and daggers.</strong></p><p><strong></strong></p><p><strong><strong>Background:</strong></strong></p><p><strong>Priests, bards, wise-women, farmers – they all agree. Loss changes a person. It certainly did in Aldur Rulklim’s case. His clan members and countrymen all agree on that point. They speculate (out of Adur’s earshot) as to the cause, though. Was it being part of the army that was defeated by the orc horde? Was it the loss of his brother, who died in his arms? Was it the sight of the captured shieldmaidens being ravaged by the orcs? Or was it the days of torture at the hands of the orcs? None can say for sure, not even his kin, for when Aldur returned to home after escaping the orcs, it was a different warrior than the promising soldier that left on the campaign trail.</strong></p><p><strong></strong></p><p><strong>Aldur, once level-headed (for a dwarf at least), was now reckless. He was always ready for a fight and if one didn’t find him, he sought it out. Gone was the resolve of the warrior, it had been replaced with the primal rage of an animal. Disciplined for insubordination and fighting, he was passed over for promotion. No one could question his courage or fervor in battle, however.</strong></p><p><strong></strong></p><p><strong>Once the orcs were defeated, Adur mustered out. Aldur was unable to enjoy times of peace, however. A restlessness burns within him. There are battles to be fought and vengeances to be had. Aldur has gone in search of adventure, not as the soldier, but as the battle-rager he has become.</strong></p></blockquote><p></p>
[QUOTE="Azgulor, post: 3668881, member: 14291"] [B]Aldur Rulmklin[/B] Dwarf male - Fighter 3 / Barbarian 3 [B]Alignment:[/B] Chaotic Good [B]Abilities:[/B] Str 16, Dex 12, Con 17, Int 12, Wis 12, Cha 10 [B]Hit Points: [/B] 59 hit points (3d10+3d12+18) [B]Initiative:[/B] +1 (Dex) [B]Speed:[/B] 30 ft. [B]AC:[/B] 15 (10 + 1 Dex + 2 bracers of armor, +2 lt. steel shield+1) [B]Base Attack Bonus/Grapple: [/B] +9/+4; +9 [B]Attack:[/B] warhammer+1 (+11), battleaxe+1 (+11), throwing axe (+7), dagger (+9) [B]Full Attack:[/B] Warhammer+1 (+11)/(+6) or Battleaxe+1 (+11)/(+6), throwing axe (+7), dagger (+9/+4) [B]Damage:[/B] warhammer +1 (1d8+4/x3), battleaxe+1 (1d8+4/x3), throwing axe (1d6+3/x2), dagger (1d4+3) [B]Special Attacks:[/B] unarmed attacks do not provoke AoO (Improved unarmed strike) [B]Special Qualities:[/B] Fast Movement, Rage 1/day, Trap Sense +1, Uncanny Dodge [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Saves:[/B] Fort +9 (6 + 3 Con), Ref +3 (2 + 1 Dex), Will +5(2 + 1 Wis +2-Iron Will) [B]Skills - ranks (total bonus):[/B] Climb +6 (+9), Intimidate +9, Jump +5 (+8), Listen +3 (+4), Survival +8 (+9), Swim +2 (+5) [B]Feats:[/B] Improved Unarmed Strike, Iron Will, Power Attack, Weapon Focus (Battleaxe), Weapon Focus (Warhammer) [B]Languages:[/B] Dwarven, Common, Orc [B]Possessions: [/B] [B][I]Weapons:[/I] [/B] Dwarven-made [I]Warhammer +1[/I], Orcish-made [I]Battleaxe +1[/I], 2 human-made daggers, dwarven-made throwing axe Armor/Protection: Orcish-made [I]Bracers of Armor +2[/I], Dwarven-made [I]Lt. Steel Shield +1[/I] [B][I]Potions:[/[/I]B] Potion of [I]Neutralize Poison[/I], 2 Potions of [I]Cure Serious Wounds[/I], Oil of [I]Bless Weapon[/I], Oil of [I]Keen Edge[/I] [B][I]Misc. Gear:[/I] [/B] backpack, bedroll, 2 belt pouches, 2 sets of clothes (tunic, kilt, boots), grappling hook, flint & steel, 2 oil flasks, 50’ rope (silk), waterskin, whetstone, trail rations (14 days) [B][I]Money:[/I] [/B] 20 gp, 20 sp, 50 gpv gem [B]Description: [/B] Shoulder-length black hair and black beard. Brown eyes. A scar runs down the right side of his face from above the eye down to the jawline. His arms, chest, back, and legs are criss-crossed with dozens of scars. Sky-blue tattoos of dwarven runes run along each arm and across his chest and between his shoulder blades. Aldur is dressed in a gray poncho-like tunic, a dwarven kilt secured by a broad leather belt, black leather military boots, and bracers made of a dark metal adorn each wrist. Two bandolier-like belts criss-cross his chest securing a battleaxe across his back and a warhammer at his right hip. A weapons belt around his waist holds his throwing axe and daggers. [B]Background:[/B] Priests, bards, wise-women, farmers – they all agree. Loss changes a person. It certainly did in Aldur Rulklim’s case. His clan members and countrymen all agree on that point. They speculate (out of Adur’s earshot) as to the cause, though. Was it being part of the army that was defeated by the orc horde? Was it the loss of his brother, who died in his arms? Was it the sight of the captured shieldmaidens being ravaged by the orcs? Or was it the days of torture at the hands of the orcs? None can say for sure, not even his kin, for when Aldur returned to home after escaping the orcs, it was a different warrior than the promising soldier that left on the campaign trail. Aldur, once level-headed (for a dwarf at least), was now reckless. He was always ready for a fight and if one didn’t find him, he sought it out. Gone was the resolve of the warrior, it had been replaced with the primal rage of an animal. Disciplined for insubordination and fighting, he was passed over for promotion. No one could question his courage or fervor in battle, however. Once the orcs were defeated, Adur mustered out. Aldur was unable to enjoy times of peace, however. A restlessness burns within him. There are battles to be fought and vengeances to be had. Aldur has gone in search of adventure, not as the soldier, but as the battle-rager he has become.[/B] [/QUOTE]
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