Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Conquest of the Universe: under the hood
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 5581632" data-attributes="member: 15538"><p>Reposted from my journal, because crowdsourcing is awesome. </p><p></p><p>This is about Conquest of the Universe, my OGL space fantasy game. </p><p></p><p>Well, I've reached that stage where it's becoming clear that not all of my bold new ideas are suitably compatible, and it's time to lay down the bones of my d20 science fantasy book. </p><p></p><p>The following are definite:</p><p>- I really like Conviction (True20) and have my own tweaks on how to use it</p><p>- Modular backgrounds, akin to True20 Backgrounds, BESM d20 style Race packages, or Fantasy Craft Origins, are in</p><p>- I have settled on stat blocks keeping some common points of interface with at least some of the major d20 game lines; no altering the defense/save mechanics radically, for instance</p><p>- Hit points</p><p>- I need some way to attach some pieces of equipment to PCs, eg. beam swords for Knights, vehicles for pilots</p><p>- Probably using something damn close to the Pathfinder skill list, maybe with some M&M 3e flavor</p><p></p><p>The following are not definite:</p><p>- Using BESM d20 Attributes as character building blocks vs. hardcording special abilities and using menu options for alien race creation</p><p>- Going with that, hardcoding premade options versus laying all the "tinker toys" out to see, for instance, specifying Heightened Senses (psychic) versus simply saying Psychic Sense or something like that</p><p>- Preserving BAB, AC, and the three saves, vs. perhaps consolidating BAB and AC into Combat Bonus (a la True20) and folding all saving throws into Resistance as a defense, and then using attributes for actual saving throws versus conditions and effects</p><p>- Energy point based psionics versus basically using the True20 supernatural power mechanics</p><p>- Professional Classes (Soldier, Pilot, Noble, etc.) vs. roles (Warrior, Adept, Expert, Knight, in one possible configuration)</p><p></p><p>It's kind of at a tipping point, whether I'm going more BESM d20 toolkit versus True20 mix-and-match. The big tension is PC creation modularity vs. simple choice-driven character creation.</p><p></p><p>What are your thoughts?</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5581632, member: 15538"] Reposted from my journal, because crowdsourcing is awesome. This is about Conquest of the Universe, my OGL space fantasy game. Well, I've reached that stage where it's becoming clear that not all of my bold new ideas are suitably compatible, and it's time to lay down the bones of my d20 science fantasy book. The following are definite: - I really like Conviction (True20) and have my own tweaks on how to use it - Modular backgrounds, akin to True20 Backgrounds, BESM d20 style Race packages, or Fantasy Craft Origins, are in - I have settled on stat blocks keeping some common points of interface with at least some of the major d20 game lines; no altering the defense/save mechanics radically, for instance - Hit points - I need some way to attach some pieces of equipment to PCs, eg. beam swords for Knights, vehicles for pilots - Probably using something damn close to the Pathfinder skill list, maybe with some M&M 3e flavor The following are not definite: - Using BESM d20 Attributes as character building blocks vs. hardcording special abilities and using menu options for alien race creation - Going with that, hardcoding premade options versus laying all the "tinker toys" out to see, for instance, specifying Heightened Senses (psychic) versus simply saying Psychic Sense or something like that - Preserving BAB, AC, and the three saves, vs. perhaps consolidating BAB and AC into Combat Bonus (a la True20) and folding all saving throws into Resistance as a defense, and then using attributes for actual saving throws versus conditions and effects - Energy point based psionics versus basically using the True20 supernatural power mechanics - Professional Classes (Soldier, Pilot, Noble, etc.) vs. roles (Warrior, Adept, Expert, Knight, in one possible configuration) It's kind of at a tipping point, whether I'm going more BESM d20 toolkit versus True20 mix-and-match. The big tension is PC creation modularity vs. simple choice-driven character creation. What are your thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Conquest of the Universe: under the hood
Top