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Conscripting the Enemy... Diplomancy and the Intimidator Man.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7062358" data-attributes="member: 82106"><p>Yeah, well, 4e's mechanics are so generalized that in reality you don't NEED to work out specific procedures for this kind of thing. You can just call a 0 hit point bad guy 'defeated', and then decide what's a reasonable way to get them into service, and what sort of performance you can get.</p><p></p><p>Heck, you could do this. Call someone press-ganged (IE serve or die) to be a minion. A weakly motivated 'hireling', might simply be represented as having half its normal hit points, after which it gives up or flees (or plays dead, etc). This could represent some creature intimidated into service, or serving a disliked or distrusted master. Normal monster performance would represent a situation of proven trustworthiness or possibly excellent pay and benefits (probably for more mercenary types). They are still likely to break if put in any sort of bad spot once bloodied. Really reliable allies that share the PCs agenda are basically ordinary CCs, they don't usually break unless reduced to 0 hit points (and somehow remaining alive, which is perfectly possible of course). </p><p></p><p>I tend to interpret 'damage' a bit more broadly than most perhaps, so its often possible that monsters and such simply give up due to 'psychic damage' that is really a morale loss. You can of course use the non-lethal damage rules, but its not always necessary.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7062358, member: 82106"] Yeah, well, 4e's mechanics are so generalized that in reality you don't NEED to work out specific procedures for this kind of thing. You can just call a 0 hit point bad guy 'defeated', and then decide what's a reasonable way to get them into service, and what sort of performance you can get. Heck, you could do this. Call someone press-ganged (IE serve or die) to be a minion. A weakly motivated 'hireling', might simply be represented as having half its normal hit points, after which it gives up or flees (or plays dead, etc). This could represent some creature intimidated into service, or serving a disliked or distrusted master. Normal monster performance would represent a situation of proven trustworthiness or possibly excellent pay and benefits (probably for more mercenary types). They are still likely to break if put in any sort of bad spot once bloodied. Really reliable allies that share the PCs agenda are basically ordinary CCs, they don't usually break unless reduced to 0 hit points (and somehow remaining alive, which is perfectly possible of course). I tend to interpret 'damage' a bit more broadly than most perhaps, so its often possible that monsters and such simply give up due to 'psychic damage' that is really a morale loss. You can of course use the non-lethal damage rules, but its not always necessary. [/QUOTE]
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