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<blockquote data-quote="nittanytbone" data-source="post: 4485494" data-attributes="member: 35709"><p>I played a cleric with this power.</p><p></p><p>In my experience, if you treat the Circle as REGAINING HP instead of regeneration, it is an "I-Win" button or a nuke, in that it assures MAD.</p><p></p><p></p><p>If your DM avoids coup de gracing downed PCs, then the circle guarantees victory in most fights. It might take a little while but with infinite healing on your side, and guranteed damage for any monstrous meleers, you will win. The only way you can't is if the enemy has some way to regularly and reliably slide you out of the circle and keep you there, or make the circle a painful place to be with a zone (but then you just move the circle, so...).</p><p></p><p>So, your DM either accepts that 1x/day you can win against any encounter, or he starts coup de gracing downed PCs. Either option is not very fun.</p><p></p><p>Treating it as regeneration is a quick and effective fix.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 4485494, member: 35709"] I played a cleric with this power. In my experience, if you treat the Circle as REGAINING HP instead of regeneration, it is an "I-Win" button or a nuke, in that it assures MAD. If your DM avoids coup de gracing downed PCs, then the circle guarantees victory in most fights. It might take a little while but with infinite healing on your side, and guranteed damage for any monstrous meleers, you will win. The only way you can't is if the enemy has some way to regularly and reliably slide you out of the circle and keep you there, or make the circle a painful place to be with a zone (but then you just move the circle, so...). So, your DM either accepts that 1x/day you can win against any encounter, or he starts coup de gracing downed PCs. Either option is not very fun. Treating it as regeneration is a quick and effective fix. [/QUOTE]
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