Consecrated Ground and Healer's Lore

Venator

First Post
I'm sure this has been asked before but for simplicities sake I'll ask again...

Upon using Consecrated Ground you heal all Bloodied allies within the area 1 + Cha mod + Wis mod (from Healer's Lore). Do you get to add your Wis mod each round from Healer's Lore, assuming the target is Bloodied of course, or is it just on the first round?

What about the +5 bonus from Beacon of Hope?

Reading both Healer's Lore and Beacon of Hope lead me to believe that you would get both bonuses each time the Prayer heals anyone... but it seems much to strong... even for a daily.

Thoughts?
 

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literally

Healer's Lore: "when you grant healing with one of your cleric powers that has the healing key-word, add your Wisdom modifier to the hit points the recipient regains." -phb pg 61.

The class feature literally functions as it reads.

For example, If you did healing strike, you would enable an ally within 5 squares of your to spend a healing surge + your wis mod.

For another example; If you did beacon of hope and hit four allies with it, the allies would regain 5+ your wisdom mod. If you did a holy word on an ally thereafter, they would be healed 1 healing surge. 1d6 hp. your Wis mod. +5 from beacon of hope.

By the description of the class feature, it appears that anytime you grant someone healing with a clerical power you can add your wisdom modifier to the healing. This would apply to regeneration too, as your power is "granting" the recepient healing..
 
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