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Consequence and Reward in RPGs
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<blockquote data-quote="The Dude" data-source="post: 7716132" data-attributes="member: 30511"><p>This post doesn't make sense to me. First of all, party games games only "reward" people for showing up in the sense that participants have fun regardless of whether they win or lose, whether they master the games' rules or just enjoy interacting with friends. Secondly, there is a difference between a decreased risk of character death and a complete lack of consequences. PCs can fail to achieve their objectives while not getting permanently dead. While some players may enjoy having their characters die because of random die rolls, others may prefer that the risk of permanent death be more closely connected to their decisions and play style; spells like those complained of above give each gaming group tools to do that, if they want them. Which brings me to the third thing, which is that 5e D&D (like every edition before it) and other game rules are mere suggestions. Allow or disallow whatever is necessary to meet your groups' game needs. Don't hate on an entire generation of gamers just because the rules have options (like Revivify) for those game groups that want less random and arbitrary character death. And finally, this whole post reads like an old person complaining about how the current generation doesn't do things like the old person did when he or she was young. Yes, that's true; the world changes, but different doesn't mean bad. Let people enjoy what they like without writing posts complaining about how they are all wrong.</p></blockquote><p></p>
[QUOTE="The Dude, post: 7716132, member: 30511"] This post doesn't make sense to me. First of all, party games games only "reward" people for showing up in the sense that participants have fun regardless of whether they win or lose, whether they master the games' rules or just enjoy interacting with friends. Secondly, there is a difference between a decreased risk of character death and a complete lack of consequences. PCs can fail to achieve their objectives while not getting permanently dead. While some players may enjoy having their characters die because of random die rolls, others may prefer that the risk of permanent death be more closely connected to their decisions and play style; spells like those complained of above give each gaming group tools to do that, if they want them. Which brings me to the third thing, which is that 5e D&D (like every edition before it) and other game rules are mere suggestions. Allow or disallow whatever is necessary to meet your groups' game needs. Don't hate on an entire generation of gamers just because the rules have options (like Revivify) for those game groups that want less random and arbitrary character death. And finally, this whole post reads like an old person complaining about how the current generation doesn't do things like the old person did when he or she was young. Yes, that's true; the world changes, but different doesn't mean bad. Let people enjoy what they like without writing posts complaining about how they are all wrong. [/QUOTE]
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