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Consequence and Reward in RPGs
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<blockquote data-quote="Derren" data-source="post: 7716169" data-attributes="member: 2518"><p>Pretty much.</p><p></p><p>Two things where this trend is in my opinion very noticeable is the change in D&D that races do not have ability penalties any more, only bonuses and the increasing popularity of "failing forward". Especially the latter one is the epitome of participation rewards as even when you "fail" you get rewarded, just less so than otherwise. One can even argue that it is impossible to fail that way.</p><p>Also if there were any consequences for failing they were reduced to a minimum. Lets look at the ultimate consequence in D&D, the character dieing. Not only does it with the progression of edition harder and harder to die, resurrecting a character became more easy with every edition with no permanent or even long term penalties like it used to be. And of course many DMs do not kill characters anyway and rather construct a reason, no matter if it makes sense or not, why PCs do not die and are instead just captured or make a miracle escape.</p></blockquote><p></p>
[QUOTE="Derren, post: 7716169, member: 2518"] Pretty much. Two things where this trend is in my opinion very noticeable is the change in D&D that races do not have ability penalties any more, only bonuses and the increasing popularity of "failing forward". Especially the latter one is the epitome of participation rewards as even when you "fail" you get rewarded, just less so than otherwise. One can even argue that it is impossible to fail that way. Also if there were any consequences for failing they were reduced to a minimum. Lets look at the ultimate consequence in D&D, the character dieing. Not only does it with the progression of edition harder and harder to die, resurrecting a character became more easy with every edition with no permanent or even long term penalties like it used to be. And of course many DMs do not kill characters anyway and rather construct a reason, no matter if it makes sense or not, why PCs do not die and are instead just captured or make a miracle escape. [/QUOTE]
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