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<blockquote data-quote="pemerton" data-source="post: 7716216" data-attributes="member: 42582"><p>Sure, and I noticed the smiley - but even then, the loss mightn't be that harsh. Depending on the XP and treasure distribution approach taken, that 1st level PC might gain levels fairly quickly. And for a good chunk of the game (eg a lot of exploration activities, and the social part of the game) level is not really a factor in resolution. (Magic items can be more important - so the campaign's practices around "inheritance" from PC to PC might be quite important.)</p><p></p><p>To pick a stark contrast, bringing a 1st level PC into the final segment of a contemporary 3E/PF-type dungeon crawl (or even a more combat-oriented classic adventure like the Giants, or WPM) will be basically hopeless: no chance of making the DCs, no chance of contributing meaningfully to combat.</p><p></p><p>As an aside: an interesting bit of Gygax's DMG (or, actually, two interesting bits - because he splits the discussion over the introductory section, and then "conducting the game" 100-odd pages in) is the discussion of what level of PC an experienced player is allowed to introduce into the game. He seems to have realised that the replay value of those very low levels (especially 1st level) can be limited.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7716216, member: 42582"] Sure, and I noticed the smiley - but even then, the loss mightn't be that harsh. Depending on the XP and treasure distribution approach taken, that 1st level PC might gain levels fairly quickly. And for a good chunk of the game (eg a lot of exploration activities, and the social part of the game) level is not really a factor in resolution. (Magic items can be more important - so the campaign's practices around "inheritance" from PC to PC might be quite important.) To pick a stark contrast, bringing a 1st level PC into the final segment of a contemporary 3E/PF-type dungeon crawl (or even a more combat-oriented classic adventure like the Giants, or WPM) will be basically hopeless: no chance of making the DCs, no chance of contributing meaningfully to combat. As an aside: an interesting bit of Gygax's DMG (or, actually, two interesting bits - because he splits the discussion over the introductory section, and then "conducting the game" 100-odd pages in) is the discussion of what level of PC an experienced player is allowed to introduce into the game. He seems to have realised that the replay value of those very low levels (especially 1st level) can be limited. [/QUOTE]
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