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<blockquote data-quote="Lanefan" data-source="post: 7716217" data-attributes="member: 29398"><p>True, but have you checked Restoration? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>To get from 1st to 5th (thus training into 2-3-4-5) is going to cost a lot more than 15K if one follows the 1e DMG to the letter. Even assuming perfect roleplay (thus no penalties) the training will be 1500 per level being trained into each time (so here it's 3K + 4.5K + 6K + 7.5K = 21K) and if there's any penalties for poor roleplay etc. then a multiplier hits the training costs for that level on a x2 to x4 scale based on the DM's judgement.</p><p></p><p>Now, in all fairness I'm not sure how many groups ever used the roleplay-penalty rules as written, but the 1500 x level was likely common enough.</p><p></p><p>And while our intrepid hero might well earn another 20-30K by 6th level 9K of that's going straight into training; and by then maybe she's looking to start saving up for her stronghold a few levels hence.</p><p> </p><p>Not only have I read nearly all of those modules*, I've both DMed and played in quite a few of them...and I'd take a rough guess that the average scoop rate based on what's available overall is 75% at best. Sure, in some adventures the party cleans up, but in others they miss more than they find.</p><p></p><p>* - some years ago I decided to try and collect them all (the real versions, not pdf); I've now got about 90% of them - along with a bunch of Judges' Guild and other stuff - and with one or two exceptions what's left are pretty hard targets that I'll either never see or never be able to afford.</p><p></p><p>Also, I looked through my DMG this evening and couldn't find where Gygax suggests it'll take about 50 sessions to get to name level - have you got a page reference for that?</p><p></p><p>Lan-"and in the session I just finished running an hour ago the party lost through failed item saves wa-ay more treasure than they found"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7716217, member: 29398"] True, but have you checked Restoration? :) To get from 1st to 5th (thus training into 2-3-4-5) is going to cost a lot more than 15K if one follows the 1e DMG to the letter. Even assuming perfect roleplay (thus no penalties) the training will be 1500 per level being trained into each time (so here it's 3K + 4.5K + 6K + 7.5K = 21K) and if there's any penalties for poor roleplay etc. then a multiplier hits the training costs for that level on a x2 to x4 scale based on the DM's judgement. Now, in all fairness I'm not sure how many groups ever used the roleplay-penalty rules as written, but the 1500 x level was likely common enough. And while our intrepid hero might well earn another 20-30K by 6th level 9K of that's going straight into training; and by then maybe she's looking to start saving up for her stronghold a few levels hence. Not only have I read nearly all of those modules*, I've both DMed and played in quite a few of them...and I'd take a rough guess that the average scoop rate based on what's available overall is 75% at best. Sure, in some adventures the party cleans up, but in others they miss more than they find. * - some years ago I decided to try and collect them all (the real versions, not pdf); I've now got about 90% of them - along with a bunch of Judges' Guild and other stuff - and with one or two exceptions what's left are pretty hard targets that I'll either never see or never be able to afford. Also, I looked through my DMG this evening and couldn't find where Gygax suggests it'll take about 50 sessions to get to name level - have you got a page reference for that? Lan-"and in the session I just finished running an hour ago the party lost through failed item saves wa-ay more treasure than they found"-efan [/QUOTE]
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