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<blockquote data-quote="Lanefan" data-source="post: 7716218" data-attributes="member: 29398"><p>Ear seekers and rot grubs could easily just be a couple of particularly dangerous fantasy-world insect types. Trappers aren't that much of a stretch from some creatures found in our own real world e.g. venus flytrap. But I'll concede on lurkers, mimics and rust monsters...and piercers, for all that...as being more gamist than anything else.</p><p></p><p>I'll give you Tomb of Horrors, as it was really never intended to be anything more than a pure gamist challenge in the first place for some of Gygax's players. White Plume...it's bizarre, but in a fantasy world it's not out of line and I don't see it as being nearly as game-y as ToH. Ghost Tower is also bizarre - it has some very game-first elements within it and some other elements that could really work well in any dungeon. It was written as a tournament module and though it wasn't really converted that well for open play I sure had a blast (and so did the players) when I ran it a few years back. Good times!</p><p></p><p>They're of that era in real-world time, but they're more of the 2e era in design and expected play/DM style.</p><p></p><p>I've been trying to do that - talk about how the most mainsteam of games (D&D) has changed in its rewards and consequences over the last 40-odd years - in follow-up to the OP which was also trying to do the same.</p><p></p><p>1e and 5e (and to some extent 2e) share one important thing: the game remains playable with a much greater level range within the party than 3e* or 4e will tolerate.</p><p></p><p>* - I'm lumping PF in with 3e as for these purposes they're close enough to the same.</p><p></p><p>That said, I don't start everyone over at 1st level once things get rolling. I usually set a "floor" that slowly rises as the party's overall level goes up. In the two parties I've got going in my game right now the floor is 6th in one (party levels are 6-10) and 4th in the other (range currently is 4-8). 1e can handle a 4-level range within a party quite well. 3e or 4e? Not so much...</p><p></p><p>Lan-"if you want modules with highly variable amounts of (il)logic attached, check out 1978-1981 era Judges' Guild offerings"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7716218, member: 29398"] Ear seekers and rot grubs could easily just be a couple of particularly dangerous fantasy-world insect types. Trappers aren't that much of a stretch from some creatures found in our own real world e.g. venus flytrap. But I'll concede on lurkers, mimics and rust monsters...and piercers, for all that...as being more gamist than anything else. I'll give you Tomb of Horrors, as it was really never intended to be anything more than a pure gamist challenge in the first place for some of Gygax's players. White Plume...it's bizarre, but in a fantasy world it's not out of line and I don't see it as being nearly as game-y as ToH. Ghost Tower is also bizarre - it has some very game-first elements within it and some other elements that could really work well in any dungeon. It was written as a tournament module and though it wasn't really converted that well for open play I sure had a blast (and so did the players) when I ran it a few years back. Good times! They're of that era in real-world time, but they're more of the 2e era in design and expected play/DM style. I've been trying to do that - talk about how the most mainsteam of games (D&D) has changed in its rewards and consequences over the last 40-odd years - in follow-up to the OP which was also trying to do the same. 1e and 5e (and to some extent 2e) share one important thing: the game remains playable with a much greater level range within the party than 3e* or 4e will tolerate. * - I'm lumping PF in with 3e as for these purposes they're close enough to the same. That said, I don't start everyone over at 1st level once things get rolling. I usually set a "floor" that slowly rises as the party's overall level goes up. In the two parties I've got going in my game right now the floor is 6th in one (party levels are 6-10) and 4th in the other (range currently is 4-8). 1e can handle a 4-level range within a party quite well. 3e or 4e? Not so much... Lan-"if you want modules with highly variable amounts of (il)logic attached, check out 1978-1981 era Judges' Guild offerings"-efan [/QUOTE]
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