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<blockquote data-quote="Mishihari Lord" data-source="post: 7716287" data-attributes="member: 128"><p>Before commenting on the articles, I want to comment on the comments. A lot of them could be summarized as "please stop publishing articles that I don't agree with." Seriously? How do you ever expect to learn something new if you only talk to people that think the same things as you do? </p><p></p><p>The article clearly highlights an element of playstyle: do I always want my character to get the candy, or do I want receiving candy to depend on my choices? The smart thing to do with this content is to use it to consider your personal playstyle: where do I fall on this continuum, and how can I adjust how I'm playing to better fit my preference? The foolish thing to do with the content is to use it to cast aspersions at those with different playstyles.</p><p></p><p>Articles like this can also be useful as a check on one's personal consistency. People get mad when it's pointed out that their actions aren't consistent with their espoused beliefs of positions. For example if one thinks intellectually that always getting the candy is lame, but it turns out that that's how he prefers to play. Or vice versa. Better understanding your own play preferences can be a lot of help in making your games better.</p><p></p><p>So my thoughts on the actual article. I pretty much agree with the idea that there's been a general shift in society to make what people receive less dependent on their own actions. Folks' thoughts on whether or not this is a good thing are pretty dependent on their political leanings, so I won't pursue this element further. Games have followed along with this shift. As a result, I tend to enjoy the older games more. 2E is still my favorite D&D. One of the big things I don't care for in later games is 100% recovery each day. I have more fun when the challenges I face today depend on what happened yesterday, frex, with regard to spells and health expended. With 100% recovery some strategy and resource allocation elements of the game that I enjoy go away.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 7716287, member: 128"] Before commenting on the articles, I want to comment on the comments. A lot of them could be summarized as "please stop publishing articles that I don't agree with." Seriously? How do you ever expect to learn something new if you only talk to people that think the same things as you do? The article clearly highlights an element of playstyle: do I always want my character to get the candy, or do I want receiving candy to depend on my choices? The smart thing to do with this content is to use it to consider your personal playstyle: where do I fall on this continuum, and how can I adjust how I'm playing to better fit my preference? The foolish thing to do with the content is to use it to cast aspersions at those with different playstyles. Articles like this can also be useful as a check on one's personal consistency. People get mad when it's pointed out that their actions aren't consistent with their espoused beliefs of positions. For example if one thinks intellectually that always getting the candy is lame, but it turns out that that's how he prefers to play. Or vice versa. Better understanding your own play preferences can be a lot of help in making your games better. So my thoughts on the actual article. I pretty much agree with the idea that there's been a general shift in society to make what people receive less dependent on their own actions. Folks' thoughts on whether or not this is a good thing are pretty dependent on their political leanings, so I won't pursue this element further. Games have followed along with this shift. As a result, I tend to enjoy the older games more. 2E is still my favorite D&D. One of the big things I don't care for in later games is 100% recovery each day. I have more fun when the challenges I face today depend on what happened yesterday, frex, with regard to spells and health expended. With 100% recovery some strategy and resource allocation elements of the game that I enjoy go away. [/QUOTE]
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