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<blockquote data-quote="prosfilaes" data-source="post: 7716300" data-attributes="member: 40166"><p>It is up to the author to make their case. You're basically claiming the new generation doesn't want to work for stuff; Adam Conover, in <a href="https://www.youtube.com/watch?v=-HFwok9SlQQ" target="_blank">https://www.youtube.com/watch?v=-HFwok9SlQQ</a> , points out this has been an accusation against the new generation since at least 1968.</p><p></p><p>Also, how you phrased that shows part of the problem. Old people get seriously grumpy when a younger person claims that the new generation is better in some fashion. In fact, most groups of people get annoyed when someone from a separate group claim people in their group are better than people in the first group. But you treat it as a problem of the young.</p><p></p><p>Psychology and sociology are hard disciplines. They involve things that are very hard to accurately study, where it's hard to get a good accurate sample and hard to measure what you want to measure. The fact that people want evidence for claims isn't something you should object to. </p><p></p><p></p><p></p><p>The coexistence of Pandemic and Pandemic Legacy, and the way that many people who owned the first bought the second and enjoyed it, indicate that they bring something to the table to the players that their non-legacy versions don't. The subject is a bit off-topic, but it's a casual dismissal, even "despise", of a style of games.</p><p></p><p></p><p></p><p>So basically you want a participation trophy. For all your claims of wanting a challenge, when pushed to fit in a full thesis in 500 words, you blame your failures on the format. If you cannot communicate what you want in 500 words, then don't write in 500 words, and if that means you don't get published here, so be it. If it's a fool's errand to figure out what an author wants based on their writing, then it's the author's fault, no matter what the length.</p><p></p><p></p><p></p><p>Early D&D, where you started with a few hitpoints and died when you hit zero, and save or dies were plentiful, mean that you die when you roll poorly.</p><p></p><p>Despite having another 1300 words, you don't seem to have made any attempt to back up your claim that there's a change of this manner in games.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 7716300, member: 40166"] It is up to the author to make their case. You're basically claiming the new generation doesn't want to work for stuff; Adam Conover, in [url]https://www.youtube.com/watch?v=-HFwok9SlQQ[/url] , points out this has been an accusation against the new generation since at least 1968. Also, how you phrased that shows part of the problem. Old people get seriously grumpy when a younger person claims that the new generation is better in some fashion. In fact, most groups of people get annoyed when someone from a separate group claim people in their group are better than people in the first group. But you treat it as a problem of the young. Psychology and sociology are hard disciplines. They involve things that are very hard to accurately study, where it's hard to get a good accurate sample and hard to measure what you want to measure. The fact that people want evidence for claims isn't something you should object to. The coexistence of Pandemic and Pandemic Legacy, and the way that many people who owned the first bought the second and enjoyed it, indicate that they bring something to the table to the players that their non-legacy versions don't. The subject is a bit off-topic, but it's a casual dismissal, even "despise", of a style of games. So basically you want a participation trophy. For all your claims of wanting a challenge, when pushed to fit in a full thesis in 500 words, you blame your failures on the format. If you cannot communicate what you want in 500 words, then don't write in 500 words, and if that means you don't get published here, so be it. If it's a fool's errand to figure out what an author wants based on their writing, then it's the author's fault, no matter what the length. Early D&D, where you started with a few hitpoints and died when you hit zero, and save or dies were plentiful, mean that you die when you roll poorly. Despite having another 1300 words, you don't seem to have made any attempt to back up your claim that there's a change of this manner in games. [/QUOTE]
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