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Consequence and Reward in RPGs
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<blockquote data-quote="Maxperson" data-source="post: 7716421" data-attributes="member: 23751"><p>A lot of it was not completely undoable as a matter of course. Energy drain had a very limited amount of time until the level loss was permanent, and even if you did get the level restored you still weren't back to where you started. Not unless you very, very coincidentally got level drained at exactly the amount of XP you needed to place you at the beginning of the level. Otherwise you forever lost the experience you had already earned towards the next level. Death was a large risk. You had to make the survival check. Failing meant you were dead forever. Even if you succeeded, you checked off one of your raises. Get raised a number of times equal to your Con and you were done. No more raises, and that's if you weren't an elf. If you were an elf you got raised 0 times if you died. Poof! Done for. </p><p></p><p>The remedies you mention started in 3e, where death and energy drains became a joke.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7716421, member: 23751"] A lot of it was not completely undoable as a matter of course. Energy drain had a very limited amount of time until the level loss was permanent, and even if you did get the level restored you still weren't back to where you started. Not unless you very, very coincidentally got level drained at exactly the amount of XP you needed to place you at the beginning of the level. Otherwise you forever lost the experience you had already earned towards the next level. Death was a large risk. You had to make the survival check. Failing meant you were dead forever. Even if you succeeded, you checked off one of your raises. Get raised a number of times equal to your Con and you were done. No more raises, and that's if you weren't an elf. If you were an elf you got raised 0 times if you died. Poof! Done for. The remedies you mention started in 3e, where death and energy drains became a joke. [/QUOTE]
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