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<blockquote data-quote="pemerton" data-source="post: 7716586" data-attributes="member: 42582"><p>Gygax did have a couple of things in his DMG that touch on this:</p><p></p><p>(1) The option, when a player has played with skill and dies to an unlucky roll, for the GM to adjudicate it as something other than death (p 110):</p><p></p><p style="margin-left: 20px">Now and then a player will die through no fault of his own. He or she will have done everything correctly, taken every reasonable precaution, but still the freakish roll of the dice will kill the character. In the long run you should let such things pass as the players will kill more than one opponent with their own freakish rolls at some later time. Yet you do have the right to arbitrate the situation. You can rule that the player, instead of dying, is knocked unconscious, loses a limb, is blinded in one eye or invoke any reasonably severe penalty that still takes into account what the monster has done. It is very demoralizing to the players to lose a cared-for-player character when they have played well. When they have done something stupid or have not taken precautions, then let the dice fall where they may! Again, if you have available ample means of raising characters from</p> <p style="margin-left: 20px">the dead, even death is not too severe; remember, however, the constitution-based limit to resurrections. Yet one die roll that you should NEVER tamper with is the SYSTEM SHOCK ROLL to be raised from the dead. If a character fails that roll, which he or she should make him or herself, he or she is FOREVER DEAD. There MUST be some final death or immortality will take over and again the game will become boring because the player characters will have 9+ lives each!</p><p></p><p>(2) The optional rule that a character who dies and is then raised gains 1,000 XP (p 86). Having introduced the rule, he goes on:</p><p></p><p style="margin-left: 20px">As only you can bestow this award, you may also feel free to decline to give it to player characters who were particularly</p> <p style="margin-left: 20px">foolish or stupid in their actions which immediately preceded death, particularly if such characters are not "sadder but wiser" for the happening.</p><p></p><p>I know these bits of the book don't fully respond to your points, [MENTION=22779]Hussar[/MENTION] - but they show that Gygax was clearly aware of issues in the neighbourhood and trying to jury-rig together (within the scope of the system that he had invented) rules to deal with some of them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7716586, member: 42582"] Gygax did have a couple of things in his DMG that touch on this: (1) The option, when a player has played with skill and dies to an unlucky roll, for the GM to adjudicate it as something other than death (p 110): [indent]Now and then a player will die through no fault of his own. He or she will have done everything correctly, taken every reasonable precaution, but still the freakish roll of the dice will kill the character. In the long run you should let such things pass as the players will kill more than one opponent with their own freakish rolls at some later time. Yet you do have the right to arbitrate the situation. You can rule that the player, instead of dying, is knocked unconscious, loses a limb, is blinded in one eye or invoke any reasonably severe penalty that still takes into account what the monster has done. It is very demoralizing to the players to lose a cared-for-player character when they have played well. When they have done something stupid or have not taken precautions, then let the dice fall where they may! Again, if you have available ample means of raising characters from the dead, even death is not too severe; remember, however, the constitution-based limit to resurrections. Yet one die roll that you should NEVER tamper with is the SYSTEM SHOCK ROLL to be raised from the dead. If a character fails that roll, which he or she should make him or herself, he or she is FOREVER DEAD. There MUST be some final death or immortality will take over and again the game will become boring because the player characters will have 9+ lives each![/indent] (2) The optional rule that a character who dies and is then raised gains 1,000 XP (p 86). Having introduced the rule, he goes on: [indent]As only you can bestow this award, you may also feel free to decline to give it to player characters who were particularly foolish or stupid in their actions which immediately preceded death, particularly if such characters are not "sadder but wiser" for the happening.[/indent] I know these bits of the book don't fully respond to your points, [MENTION=22779]Hussar[/MENTION] - but they show that Gygax was clearly aware of issues in the neighbourhood and trying to jury-rig together (within the scope of the system that he had invented) rules to deal with some of them. [/QUOTE]
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