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<blockquote data-quote="Hussar" data-source="post: 7716633" data-attributes="member: 22779"><p>Couple of things to note. </p><p></p><p>Straight out of the Monster Manual, a 3.5e orc deals 2d4+4 and crits on an 18-20. While true, he has to roll max damage to drop our fighter, that's presuming one hit. And, as soon as we get away from 1st level, the 3.5 monsters get a WHOLE lot more dangerous [MENTION=23751]Maxperson[/MENTION]. Because 3e monsters are meant to challenge 4 PC's, not one. Which means that a 3.5e monster, by and large, is capable of dealing 10xCR in damage in a single round. Not too many PC's average 10 hp/level.</p><p></p><p>Which is why I point to later era D&D being very deadly. </p><p></p><p>OTOH, we've got 5e, which leans heavily on 1e for design, where a single monster isn't meant to be a challenge to a group of PC's, by and large. Which is generally why you hear all these complaints about 5e not being difficult enough. It's not difficult enough because it's based on 1e, where difficulty comes from adding a LOT more monsters.</p><p></p><p>Heck, you want to see the easiest way to show all this? Take any 1e module. Straight up convert it to 3e - same monsters and same number of monsters, and then run a 3e group through it at the suggested levels for the 1e module. It's a death trap. You will TPK the party every single time. 20 kobolds in a single encounter in a 1e module for 1st level becomes an instant death encounter for any 1st level 3e party.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7716633, member: 22779"] Couple of things to note. Straight out of the Monster Manual, a 3.5e orc deals 2d4+4 and crits on an 18-20. While true, he has to roll max damage to drop our fighter, that's presuming one hit. And, as soon as we get away from 1st level, the 3.5 monsters get a WHOLE lot more dangerous [MENTION=23751]Maxperson[/MENTION]. Because 3e monsters are meant to challenge 4 PC's, not one. Which means that a 3.5e monster, by and large, is capable of dealing 10xCR in damage in a single round. Not too many PC's average 10 hp/level. Which is why I point to later era D&D being very deadly. OTOH, we've got 5e, which leans heavily on 1e for design, where a single monster isn't meant to be a challenge to a group of PC's, by and large. Which is generally why you hear all these complaints about 5e not being difficult enough. It's not difficult enough because it's based on 1e, where difficulty comes from adding a LOT more monsters. Heck, you want to see the easiest way to show all this? Take any 1e module. Straight up convert it to 3e - same monsters and same number of monsters, and then run a 3e group through it at the suggested levels for the 1e module. It's a death trap. You will TPK the party every single time. 20 kobolds in a single encounter in a 1e module for 1st level becomes an instant death encounter for any 1st level 3e party. [/QUOTE]
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