Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Consequence and Reward in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 7716715"><p>But it really isn't that cut and dry. Like, for example I love fighters but by-the-book, fighters are pretty dry. They hit things with a stick and then do it again. So I went through some CharOp boards to find out "What can I do with a fighter to make my gameplay more interesting?" And I found several guides on how to do some slick stuff (like charge, knockback, and so forth). I had no idea that this form of playing a fighter even existed. To put that back into MTG terms, these are cards I didn't even own, much less even knew were part of the game.</p><p></p><p>In a robust game like <em>most</em> editions of D&D and MTG its really not hard to be <em>good</em> and creative at the same time. It's more like one of those 2-dimensional grids where "creative" is up and down and "effective at the table" is left and right. For example I'm running a very OP Cleric in a game, she's <em>very</em> op and of course, a little downtime and I can completely switch out all my spells and I know which ones are the "best spells" but for the most part I choose spells that I find interesting, thematic, and flavorful. Sometimes I <em>can't</em> break the world even when I need to for no other reason than I don't want to.</p><p></p><p>And I think it's important to remember that breaking the game is not something that automatically happens when you create a powerful character. It's <em>always</em> a choice you make as part of play.</p><p></p><p>Lastly though I would say that being creative doesn't come from the game. That comes from the player. Without the imagination of the player to detail in the appearance, attitude, hopes, dreams, fears, desires and general taste in clothing, it doesn't matter which feats you take or how many classes you dip into. <em>That</em> is where the creativity of a character really happens.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7716715"] But it really isn't that cut and dry. Like, for example I love fighters but by-the-book, fighters are pretty dry. They hit things with a stick and then do it again. So I went through some CharOp boards to find out "What can I do with a fighter to make my gameplay more interesting?" And I found several guides on how to do some slick stuff (like charge, knockback, and so forth). I had no idea that this form of playing a fighter even existed. To put that back into MTG terms, these are cards I didn't even own, much less even knew were part of the game. In a robust game like [I]most[/I] editions of D&D and MTG its really not hard to be [I]good[/I] and creative at the same time. It's more like one of those 2-dimensional grids where "creative" is up and down and "effective at the table" is left and right. For example I'm running a very OP Cleric in a game, she's [I]very[/I] op and of course, a little downtime and I can completely switch out all my spells and I know which ones are the "best spells" but for the most part I choose spells that I find interesting, thematic, and flavorful. Sometimes I [I]can't[/I] break the world even when I need to for no other reason than I don't want to. And I think it's important to remember that breaking the game is not something that automatically happens when you create a powerful character. It's [I]always[/I] a choice you make as part of play. Lastly though I would say that being creative doesn't come from the game. That comes from the player. Without the imagination of the player to detail in the appearance, attitude, hopes, dreams, fears, desires and general taste in clothing, it doesn't matter which feats you take or how many classes you dip into. [I]That[/I] is where the creativity of a character really happens. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Consequence and Reward in RPGs
Top