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<blockquote data-quote="S'mon" data-source="post: 7716729" data-attributes="member: 463"><p>My final 4e Loudwater adventure I adapted Assault on Nightworm Fortress to be Shar's Orcus-occupied Pillars of Night. Even cutting out most of the 30 encounters it definitely got grindy. Looking at blog <a href="http://frloudwater.blogspot.co.uk/" target="_blank">http://frloudwater.blogspot.co.uk/</a> looks like we played it sessions 95-103, or 9 sessions, covering levels (end of) 26 through level 29. The way high level 4e is, that will also have meant 9 battles. Definitely grindy.</p><p></p><p>In terms of social interaction, 5e has a very light skill system that resembles 4e without the skill challenges more than it does 3e. I have found it to be a good system in play which does not get in the way of roleplayed interaction, but provides reasonable support - I can call for Persuasion, Deception or Intimidate check if I'm unsure of NPC reaction. I don't experience the 3e issue of all the CHA 8 half-orc PCs hiding behind the Bard 'Face' character with +20 Diplomacy. For one thing, Backgrounds can be leveraged to ensure different PCs are the best to take the lead in different situations. </p><p></p><p>However 5e does lack the sophistication of Basic/Expert - no Reaction Table, NPC Loyalty system, Retainer CHA limit or formalised recruitment system, no NPC followers for high level PCs. In terms of supporting social play it beats 4e in various ways - eg it is *much* more practical to have NPCs accompanying PCs in 5e than 4e - but not to the heady heights of 1981 Moldvay/Cook/Marsh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 7716729, member: 463"] My final 4e Loudwater adventure I adapted Assault on Nightworm Fortress to be Shar's Orcus-occupied Pillars of Night. Even cutting out most of the 30 encounters it definitely got grindy. Looking at blog [url]http://frloudwater.blogspot.co.uk/[/url] looks like we played it sessions 95-103, or 9 sessions, covering levels (end of) 26 through level 29. The way high level 4e is, that will also have meant 9 battles. Definitely grindy. In terms of social interaction, 5e has a very light skill system that resembles 4e without the skill challenges more than it does 3e. I have found it to be a good system in play which does not get in the way of roleplayed interaction, but provides reasonable support - I can call for Persuasion, Deception or Intimidate check if I'm unsure of NPC reaction. I don't experience the 3e issue of all the CHA 8 half-orc PCs hiding behind the Bard 'Face' character with +20 Diplomacy. For one thing, Backgrounds can be leveraged to ensure different PCs are the best to take the lead in different situations. However 5e does lack the sophistication of Basic/Expert - no Reaction Table, NPC Loyalty system, Retainer CHA limit or formalised recruitment system, no NPC followers for high level PCs. In terms of supporting social play it beats 4e in various ways - eg it is *much* more practical to have NPCs accompanying PCs in 5e than 4e - but not to the heady heights of 1981 Moldvay/Cook/Marsh. :D [/QUOTE]
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