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<blockquote data-quote="Maxperson" data-source="post: 7716741" data-attributes="member: 23751"><p>Read the 3.5 Monster Manual. The greataxe is there in the combat section and picture. It wasn't dropped. They can have either. Hell, it's in the freaking SRD as well. You need to read better.</p><p></p><p></p><p></p><p>Wrong. When you add in 30 gold for the two handed sword and then actual supplies, which easily totaled 30-60 gold, depending on what you wanted, that extra 15 gold was critical. 90 for banded and 30 for a two handed sword was 120 gold. The average gold roll for a fighter was 120 gold. Sure, you could get those two things, but then you starved, had no backup weapon, or any other supplies. </p><p></p><p>IF you were allowed to place stats(not all rolling types allowed it) and IF you actually rolled that well, and IF the player enjoyed the concept of a weak fighter and be able to use the HEAVY armor and weapon you are giving him, and IF he didn't want extra hit points and survival chances from the 16, and IF he didn't want extra survivability from the save bonus wisdom gave.</p><p></p><p>If after all of that he chose the armor you are talking about, he still doesn't have a 2 AC. You don't get a 2 AC without a shield and he has a two handed sword.</p><p></p><p></p><p>The crit is a non-starter. The orc probably doesn't survive long enough to crit with an axe, dying in 1 round, 2 if it is lucky. And 4d4+8 still obliterates the fighter. The most likely outcome is that the fighter kills it before it ever crits, and if the fighter has improved initiative, which most took, probably before the orc even gets to swing.</p><p></p><p>Barely typical. The average first level fighter had 5-6 hit points. Average roll + no con bonus. The orc did 4-5 points average on a hit. The 5's match up fairly well.</p><p></p><p></p><p>First, the Unearthed Arcanas for both editions should be ignored, since they comprised optional rules only. If we include those, we also have to include house rules and that's not productive. Second, It's about difficulty, not whether one fighter would win and the other lose. Yes, both probably win. Yes, the 3e fighter has a much easier time of it. The 1e fighter is going to miss more and actually has to roll for damage. The 3e fighter hits much more often and auto smashes the orc.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7716741, member: 23751"] Read the 3.5 Monster Manual. The greataxe is there in the combat section and picture. It wasn't dropped. They can have either. Hell, it's in the freaking SRD as well. You need to read better. Wrong. When you add in 30 gold for the two handed sword and then actual supplies, which easily totaled 30-60 gold, depending on what you wanted, that extra 15 gold was critical. 90 for banded and 30 for a two handed sword was 120 gold. The average gold roll for a fighter was 120 gold. Sure, you could get those two things, but then you starved, had no backup weapon, or any other supplies. IF you were allowed to place stats(not all rolling types allowed it) and IF you actually rolled that well, and IF the player enjoyed the concept of a weak fighter and be able to use the HEAVY armor and weapon you are giving him, and IF he didn't want extra hit points and survival chances from the 16, and IF he didn't want extra survivability from the save bonus wisdom gave. If after all of that he chose the armor you are talking about, he still doesn't have a 2 AC. You don't get a 2 AC without a shield and he has a two handed sword. The crit is a non-starter. The orc probably doesn't survive long enough to crit with an axe, dying in 1 round, 2 if it is lucky. And 4d4+8 still obliterates the fighter. The most likely outcome is that the fighter kills it before it ever crits, and if the fighter has improved initiative, which most took, probably before the orc even gets to swing. Barely typical. The average first level fighter had 5-6 hit points. Average roll + no con bonus. The orc did 4-5 points average on a hit. The 5's match up fairly well. First, the Unearthed Arcanas for both editions should be ignored, since they comprised optional rules only. If we include those, we also have to include house rules and that's not productive. Second, It's about difficulty, not whether one fighter would win and the other lose. Yes, both probably win. Yes, the 3e fighter has a much easier time of it. The 1e fighter is going to miss more and actually has to roll for damage. The 3e fighter hits much more often and auto smashes the orc. [/QUOTE]
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