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<blockquote data-quote="pemerton" data-source="post: 7717000" data-attributes="member: 42582"><p>I don't know what you think the force of the "should" is, or where that force comes from.</p><p></p><p>I'm just reporting the facts. If you try and use the Moldvay Basic mechanics to play a 4e-style game it will suck. And vice versa. You might think this is an unhappy fact, but it's a fact.</p><p></p><p>Trade marking, variations etc is certainly part of it.</p><p></p><p>But let's just look at some basics: who would look at a game with point-buy stats, intricate PC builds, XP primarily as a pacing device and certainly not something that has to be <em>earned</em> through clever play, and a skill system that feeds into a skill challenge resolution framework - just to pick some salient features of 4e - and think that it would deliver anything like the same experience as Moldvay Basic does? The only way that could be possible would be if Moldvay Basic did a really <em>bad</em> job of delivering classic dungeoncrawling play - which obviously it doesn't!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7717000, member: 42582"] I don't know what you think the force of the "should" is, or where that force comes from. I'm just reporting the facts. If you try and use the Moldvay Basic mechanics to play a 4e-style game it will suck. And vice versa. You might think this is an unhappy fact, but it's a fact. Trade marking, variations etc is certainly part of it. But let's just look at some basics: who would look at a game with point-buy stats, intricate PC builds, XP primarily as a pacing device and certainly not something that has to be [I]earned[/I] through clever play, and a skill system that feeds into a skill challenge resolution framework - just to pick some salient features of 4e - and think that it would deliver anything like the same experience as Moldvay Basic does? The only way that could be possible would be if Moldvay Basic did a really [I]bad[/I] job of delivering classic dungeoncrawling play - which obviously it doesn't! [/QUOTE]
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