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Consequence and Reward in RPGs
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<blockquote data-quote="Hussar" data-source="post: 7717185" data-attributes="member: 22779"><p>Well, considering that's how 2e is played, I'd say that I certainly can play that way. 1e had XP for gold, meaning that level advancement in 1e was pretty fast. 2e slowed advancement WAY down. </p><p></p><p></p><p></p><p>In 2e, a 16 Str gained you a +1 to damage and that's it. Now, I've got a +3 to hit and +4 to damage for exactly the same score.</p><p></p><p></p><p></p><p>Skills work very, very differently than Proficiencies (which were an optional rule in 2e). Firstly, all those thief abilities that 2e had squared off for thieves, are now available to everyone. Secondly, there was no DC calculation in 2e. Your chance of success was purely based on your stat. Having a +6 Concentration skill is meaningless in 2e. +6 to what? </p><p></p><p>Look, I'm not saying that no one can learn. Obviously the learning curve isn't all that steep. Fair enough. But, pretending that 3e is completely unchanged from 2e is ignoring an awful lot of the game. 3e rewrote virtually every aspect of the game. Monsters are completely different between editions. Spells work completely differently. The initiative system is completely different. The skill system was new. Feats were unheard of. Every class got reworked. Game balance got reworked. </p><p></p><p>These really are different games. </p><p></p><p></p><p></p><p>Yeah, I guess all those Dragonsfoot folks and OSR folks are just completely out to lunch and have no idea what they're talking about.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7717185, member: 22779"] Well, considering that's how 2e is played, I'd say that I certainly can play that way. 1e had XP for gold, meaning that level advancement in 1e was pretty fast. 2e slowed advancement WAY down. In 2e, a 16 Str gained you a +1 to damage and that's it. Now, I've got a +3 to hit and +4 to damage for exactly the same score. Skills work very, very differently than Proficiencies (which were an optional rule in 2e). Firstly, all those thief abilities that 2e had squared off for thieves, are now available to everyone. Secondly, there was no DC calculation in 2e. Your chance of success was purely based on your stat. Having a +6 Concentration skill is meaningless in 2e. +6 to what? Look, I'm not saying that no one can learn. Obviously the learning curve isn't all that steep. Fair enough. But, pretending that 3e is completely unchanged from 2e is ignoring an awful lot of the game. 3e rewrote virtually every aspect of the game. Monsters are completely different between editions. Spells work completely differently. The initiative system is completely different. The skill system was new. Feats were unheard of. Every class got reworked. Game balance got reworked. These really are different games. Yeah, I guess all those Dragonsfoot folks and OSR folks are just completely out to lunch and have no idea what they're talking about. [/QUOTE]
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