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Consequences for destroying a plot magic item
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<blockquote data-quote="Uller" data-source="post: 5619791" data-attributes="member: 413"><p>The players in the game I'm running did something interesting today...</p><p></p><p>They have been carrying around the skull from the adventure in the Starter Kit. Clues surrounding it lead them into the H1 and they just rescued Douven Saul (who they had learned was the one who originally found the skull and hired Traevus to carry it somewhere for safe keeping...).</p><p></p><p>So now they know the skull is being sought by the necromancer to help him control/create undead using the rift he is opening. They know there are other similar skulls buried in the burial site, so they decided to just destroy it.</p><p></p><p>So the Dwarf Paladin decided to just smash it with his warhammer. I had no reason to say they couldn't so I decided (on the fly...never really occurred to me that they would do this) that destroying it would release the malevolent magic contained within...giving it a single attack:</p><p></p><p>+10 v Will</p><p>Hit: Curse of the Skull...-1d6 to CHA and CON. The target must make a save once per week. Each failed save causes them to lose another d6 CHA and CON. Each success allows the target to regain 1. If the character reaches 0 CON, he dies and rises as a wrath after 24 hours. If the characer reaches 0 CHA he becomes evil and an NPC villian dedicated to murdering his former friends. </p><p></p><p>So the dwarf swung his hammer, and smashed the skull. At first nothing happened. Then a the pieces dissolved into a black cloud that rose above the dwarf as a menacing huge skeletal face. In an instant it lunged at the dwarf as if attempting to consume his entire body (rolling...2...dang...the dwarf's will is 14). The dwarf held his holy hammer of Moradin before him and the cloud vanished...</p><p></p><p>So they lucked out. </p><p></p><p>Now the question: Does this seem a reasonable consequence for destroying a magic item? Anyone have any other ideas (it wouldn't surprise me if they tried this kind of thing again)? For most magic items, I don't care if they destroy them, but for plot ones (especially those meant to be fear) there has to be something preventing them from destorying it other than treating every magic item like it is "the one ring"</p></blockquote><p></p>
[QUOTE="Uller, post: 5619791, member: 413"] The players in the game I'm running did something interesting today... They have been carrying around the skull from the adventure in the Starter Kit. Clues surrounding it lead them into the H1 and they just rescued Douven Saul (who they had learned was the one who originally found the skull and hired Traevus to carry it somewhere for safe keeping...). So now they know the skull is being sought by the necromancer to help him control/create undead using the rift he is opening. They know there are other similar skulls buried in the burial site, so they decided to just destroy it. So the Dwarf Paladin decided to just smash it with his warhammer. I had no reason to say they couldn't so I decided (on the fly...never really occurred to me that they would do this) that destroying it would release the malevolent magic contained within...giving it a single attack: +10 v Will Hit: Curse of the Skull...-1d6 to CHA and CON. The target must make a save once per week. Each failed save causes them to lose another d6 CHA and CON. Each success allows the target to regain 1. If the character reaches 0 CON, he dies and rises as a wrath after 24 hours. If the characer reaches 0 CHA he becomes evil and an NPC villian dedicated to murdering his former friends. So the dwarf swung his hammer, and smashed the skull. At first nothing happened. Then a the pieces dissolved into a black cloud that rose above the dwarf as a menacing huge skeletal face. In an instant it lunged at the dwarf as if attempting to consume his entire body (rolling...2...dang...the dwarf's will is 14). The dwarf held his holy hammer of Moradin before him and the cloud vanished... So they lucked out. Now the question: Does this seem a reasonable consequence for destroying a magic item? Anyone have any other ideas (it wouldn't surprise me if they tried this kind of thing again)? For most magic items, I don't care if they destroy them, but for plot ones (especially those meant to be fear) there has to be something preventing them from destorying it other than treating every magic item like it is "the one ring" [/QUOTE]
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Consequences for destroying a plot magic item
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