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Consequences for destroying a plot magic item
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<blockquote data-quote="Calzone" data-source="post: 5621531" data-attributes="member: 87629"><p>The good news is, now that the PCs have narrowly escaped a debilitating curse of DOOM, they are informed for future bouts of item destruction. I don't have to have an evil shadowy skull spirit try to eat me more than once to figure out I should consult an oracle or something next time I try to break a mcguffin.</p><p></p><p>If they seem bent on smashing ancient magic plot devices, let them, but let it smash up the plot a bit, too. Your players just crushed the rune-covered skull of the ancient oracle that was supposed to reveal the BBEG's secret weakness? Sounds like they need to find a substitute skull to hold the orcacle's spirit, and convince him it's worth spending some more time inside a cramped cranium instead of paradise.</p><p></p><p>In this case, it seems the mcguffin destruction doesn't change the plot much, but you want to give your players fair warning for future cases of attempted property damage. In that case, I would have just narrated a spooky scene just like you described, but had the shadowy skull hiss something vaguely sinister before rushing at the dwarf and vanishing. let the players fill in the scary bad stuff implications for you.</p></blockquote><p></p>
[QUOTE="Calzone, post: 5621531, member: 87629"] The good news is, now that the PCs have narrowly escaped a debilitating curse of DOOM, they are informed for future bouts of item destruction. I don't have to have an evil shadowy skull spirit try to eat me more than once to figure out I should consult an oracle or something next time I try to break a mcguffin. If they seem bent on smashing ancient magic plot devices, let them, but let it smash up the plot a bit, too. Your players just crushed the rune-covered skull of the ancient oracle that was supposed to reveal the BBEG's secret weakness? Sounds like they need to find a substitute skull to hold the orcacle's spirit, and convince him it's worth spending some more time inside a cramped cranium instead of paradise. In this case, it seems the mcguffin destruction doesn't change the plot much, but you want to give your players fair warning for future cases of attempted property damage. In that case, I would have just narrated a spooky scene just like you described, but had the shadowy skull hiss something vaguely sinister before rushing at the dwarf and vanishing. let the players fill in the scary bad stuff implications for you. [/QUOTE]
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Consequences for destroying a plot magic item
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