Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Consequences for destroying a plot magic item
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wednesday Boy" data-source="post: 5623046" data-attributes="member: 53678"><p>The destruction curse was a good immediate consequence but if I were running the game I'd take this opportunity to add in plot consequences for their actions.</p><p> </p><p>I don't know the adventure you're discussing so this may take some creativity to fit something like this in well but I'd increase the importance of the skull. The necromancer wanted the skull to help him control undead from the rift he opened so I'd make it a <em>required</em> item to let him contol the undead. Since the skull has been destroyed, the necromancer won't be able to control the undead and the rift, the necromancer will be overwhelmed and killed by his own machinations, and suddenly there's an uncontrolled undead pox upon the land that needs to be dealt with. The heroes have an even more dire threat that they have to deal with all because the leapt before the looked. With that plot development in mind I'd run the existing module as is but with some modifications to demonstrate the undead plague that was unleashed.</p><p> </p><p>Maybe it's just me but as a player I love seeing consequences (both good and bad) from my PC's actions integrated into the campaign.</p><p> </p><p>(And I should also caveat that negative consequences like these should be introduced because it makes for a more interesting, enjoyable story. Not as a means to punish your players for smashing the skull.)</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 5623046, member: 53678"] The destruction curse was a good immediate consequence but if I were running the game I'd take this opportunity to add in plot consequences for their actions. I don't know the adventure you're discussing so this may take some creativity to fit something like this in well but I'd increase the importance of the skull. The necromancer wanted the skull to help him control undead from the rift he opened so I'd make it a [I]required[/I] item to let him contol the undead. Since the skull has been destroyed, the necromancer won't be able to control the undead and the rift, the necromancer will be overwhelmed and killed by his own machinations, and suddenly there's an uncontrolled undead pox upon the land that needs to be dealt with. The heroes have an even more dire threat that they have to deal with all because the leapt before the looked. With that plot development in mind I'd run the existing module as is but with some modifications to demonstrate the undead plague that was unleashed. Maybe it's just me but as a player I love seeing consequences (both good and bad) from my PC's actions integrated into the campaign. (And I should also caveat that negative consequences like these should be introduced because it makes for a more interesting, enjoyable story. Not as a means to punish your players for smashing the skull.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Consequences for destroying a plot magic item
Top