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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Consequences of boosting healing spells?
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<blockquote data-quote="Scion" data-source="post: 1230256" data-attributes="member: 5777"><p>Most clerics already have wis as their highest ability score. I am assuming that is why you used it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Would you be comfortable making a feat that did something along the lines of what you wanted?</p><p></p><p>Feat XXXX (metamagic):</p><p></p><p>If you memorize a cure spell it is treated as being the next level up from the slot it takes. This metamagic adds 0 levels to the spell.</p><p></p><p>(ie if you memorize a cure light wounds instead of spontaneously casting it it would heal as a cure moderate)</p><p></p><p>You could even change it so that it worked for cures, inflicts, or both. You could even give it to clerics for free at some level I suppose.</p><p></p><p>If you are just going for an all or nothing sort of thing then I would suggest useing either the charsima bonus or a healing check.</p><p></p><p>For the healing check whenever they cast a cure spell set a dc that would allow them to up to double the extra points added (ie the +5 on d8+5) I would say dc 15 + the bonus hp to be doubled. Fast, easy, and it requires a secondary expenditure that is useful anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1230256, member: 5777"] Most clerics already have wis as their highest ability score. I am assuming that is why you used it ;) Would you be comfortable making a feat that did something along the lines of what you wanted? Feat XXXX (metamagic): If you memorize a cure spell it is treated as being the next level up from the slot it takes. This metamagic adds 0 levels to the spell. (ie if you memorize a cure light wounds instead of spontaneously casting it it would heal as a cure moderate) You could even change it so that it worked for cures, inflicts, or both. You could even give it to clerics for free at some level I suppose. If you are just going for an all or nothing sort of thing then I would suggest useing either the charsima bonus or a healing check. For the healing check whenever they cast a cure spell set a dc that would allow them to up to double the extra points added (ie the +5 on d8+5) I would say dc 15 + the bonus hp to be doubled. Fast, easy, and it requires a secondary expenditure that is useful anyway. ;) [/QUOTE]
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Consequences of boosting healing spells?
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