Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7796441" data-attributes="member: 4937"><p>Lol. </p><p></p><p>I'm not laughing at you, but rather I'm amused by the fact that you are in the process of discovering the answer but you think that you haven't because the answer doesn't look like what you were told to expect.</p><p></p><p>I'd stop worrying about theory and just run a good game.</p><p></p><p>Look, in the case of stealth it's not the consequence of failure that is meaningful, but the consequence of success. Sure, failure is the same as not doing anything at all, but success is success and gains you a meaningful advantage in the challenge.</p><p></p><p>This is the problem with theory: it tries to put everything in a nice neat box and forces everything to fit to the box. But this is reverse of what you want to do. What you actually want to do is get tools out of the box and make them fit to everything. That is to say, your process of play should feel like it naturally arises out of the needs of the moment and generates play that reasonably seems to proceed from the fiction. Whether there are meaningful consequences of failure at every step doesn't really matter. What matters is that the consequences of success or failure seem to flow naturally from what the players are envisioning in their heads.</p><p></p><p>"What about simply choosing an outcome based on the story." indeed.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7796441, member: 4937"] Lol. I'm not laughing at you, but rather I'm amused by the fact that you are in the process of discovering the answer but you think that you haven't because the answer doesn't look like what you were told to expect. I'd stop worrying about theory and just run a good game. Look, in the case of stealth it's not the consequence of failure that is meaningful, but the consequence of success. Sure, failure is the same as not doing anything at all, but success is success and gains you a meaningful advantage in the challenge. This is the problem with theory: it tries to put everything in a nice neat box and forces everything to fit to the box. But this is reverse of what you want to do. What you actually want to do is get tools out of the box and make them fit to everything. That is to say, your process of play should feel like it naturally arises out of the needs of the moment and generates play that reasonably seems to proceed from the fiction. Whether there are meaningful consequences of failure at every step doesn't really matter. What matters is that the consequences of success or failure seem to flow naturally from what the players are envisioning in their heads. "What about simply choosing an outcome based on the story." indeed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
Top