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Consequences of Failure
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<blockquote data-quote="5ekyu" data-source="post: 7796531" data-attributes="member: 6919838"><p>Agree...</p><p></p><p>My points would be the following... </p><p></p><p>1 5e itself does not require a meaningful consequence on every failed ability check (or as stated in reverse - diasllow rolls which dont have meaningful consequences)</p><p>2 5e itself doesnt require "meaningful consequence to be "a penalty" </p><p>3 5e fitself doesnt require waiting until there is bad stuff about to happen before making a check. </p><p></p><p>So, if a GM decides to for his game make it necessary to have these and then they run into problems on how to always adhere to it - my advice is "stop doing that."</p><p></p><p>Stealth</p><p></p><p>I allow stealth checks on approach... </p><p>I dont require it to wait until its hide or caught...</p><p>In part it covers how close you can get before it's an issue and a failed check can really mean "its dry leaves and twigs ahead, not much cover, - you made it in some distance but farther in is more difficult." </p><p></p><p>A failed check on a low roll might say "you are making more noise than usual, do far so good but it's obvious dome of your gear is out of sorts or loose. Do you press on, stop here, or fall back to adjust?"</p><p></p><p>There's no reason to pretend you dont know if you are quiet or not. There no reason to wait until its do or die to resolve it.</p><p></p><p>So, since I do not give myself those non-5e restrictions as part of some universal methodology, I dont really run into stealth problems in resolutions. You get some progress and a setback or no progress and that gives me a wide latitude to fit the result to the scene.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7796531, member: 6919838"] Agree... My points would be the following... 1 5e itself does not require a meaningful consequence on every failed ability check (or as stated in reverse - diasllow rolls which dont have meaningful consequences) 2 5e itself doesnt require "meaningful consequence to be "a penalty" 3 5e fitself doesnt require waiting until there is bad stuff about to happen before making a check. So, if a GM decides to for his game make it necessary to have these and then they run into problems on how to always adhere to it - my advice is "stop doing that." Stealth I allow stealth checks on approach... I dont require it to wait until its hide or caught... In part it covers how close you can get before it's an issue and a failed check can really mean "its dry leaves and twigs ahead, not much cover, - you made it in some distance but farther in is more difficult." A failed check on a low roll might say "you are making more noise than usual, do far so good but it's obvious dome of your gear is out of sorts or loose. Do you press on, stop here, or fall back to adjust?" There's no reason to pretend you dont know if you are quiet or not. There no reason to wait until its do or die to resolve it. So, since I do not give myself those non-5e restrictions as part of some universal methodology, I dont really run into stealth problems in resolutions. You get some progress and a setback or no progress and that gives me a wide latitude to fit the result to the scene. [/QUOTE]
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