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<blockquote data-quote="Mort" data-source="post: 7796764" data-attributes="member: 762"><p>It was a quick call, you made it and moved on - that's really all you can do - and I suppose the players/characters can learn what the monster is later - so more incentive to do so.</p><p></p><p>That said:</p><p></p><p>I think the character choices do matter here (not necessarily what the player put into the background), for example:</p><p></p><p>1. The character has the outlander background - most of the time he's the stranger in a strange land, constantly surprised by the ways of civilization. But if the group is not in civilization - maybe he knows a thing or two they don't, like what the heck this monster is.</p><p></p><p>2. The character has the sage background and it's come up that he's studied ancient creatures/etc. Maybe he at least gets a check on this?</p><p></p><p>If none of that applies - well they don't know what the monster is.</p><p></p><p></p><p></p><p>Relating to the thread - I don't think any kind of "special trait" is necessary. Not knowing what the creature is, is enough of a consequence (and not that a secondary consequence should always be necessary). As for the check, if the player has a chance of knowing, then your method works (though proficiency should be applied if the character has something appropriate to the situation).</p></blockquote><p></p>
[QUOTE="Mort, post: 7796764, member: 762"] It was a quick call, you made it and moved on - that's really all you can do - and I suppose the players/characters can learn what the monster is later - so more incentive to do so. That said: I think the character choices do matter here (not necessarily what the player put into the background), for example: 1. The character has the outlander background - most of the time he's the stranger in a strange land, constantly surprised by the ways of civilization. But if the group is not in civilization - maybe he knows a thing or two they don't, like what the heck this monster is. 2. The character has the sage background and it's come up that he's studied ancient creatures/etc. Maybe he at least gets a check on this? If none of that applies - well they don't know what the monster is. Relating to the thread - I don't think any kind of "special trait" is necessary. Not knowing what the creature is, is enough of a consequence (and not that a secondary consequence should always be necessary). As for the check, if the player has a chance of knowing, then your method works (though proficiency should be applied if the character has something appropriate to the situation). [/QUOTE]
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