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<blockquote data-quote="Guest 6801328" data-source="post: 7796951"><p>Maybe. The point of this thread is to explore exactly that question. </p><p></p><p>I'll admit (and have been admitting) that I wrestle with the knowledge check. I don't think it's a terrible crime to just ask for a check, and then say "Yeah, you know..." or not. But I also don't think that's very interesting or particularly fun. As I expressed in another thread, you're unlikely to ever recall with your friends, "Remember that time I made that History check?"</p><p></p><p>So if it's <em>possible</em> to make "History checks" more exciting, in a way that can be applied in various situations, I'd like to figure it out.</p><p></p><p>Insight is somewhat easier. Want to figure out if somebody is lying? As I've stated elsewhere (in many threads) I simply don't have "lie detection" in strangers in my game. Not without magic. But please let's not digress into whether that's a good idea or bad idea, and just start with that baseline. If you want to "search out a lie" in my game I want you to actually search out a lie, and try to push/trick/provoke/lure the subject into making a mistake or otherwise showing their hand. And doing so carries a risk of them figuring out what you're up to. That might involve History, Sleight-of-Hand, Stealth, Animal Handling ("It's clear the horse has been ridden recently, even though he says he's been here the whole time.") or prac</p><p></p><p>In the thread about Dragon Heist there is a link to a guide about how to DM, which in turn introduces "Response Teams", which are basically groups of thugs who might show up if you start asking the wrong question. Now there's a great consequence to failing skill checks while trying to detect lies. "Hey, Guido, these adventurers dropped by the shop today and were asking all kinds of questions..."</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7796951"] Maybe. The point of this thread is to explore exactly that question. I'll admit (and have been admitting) that I wrestle with the knowledge check. I don't think it's a terrible crime to just ask for a check, and then say "Yeah, you know..." or not. But I also don't think that's very interesting or particularly fun. As I expressed in another thread, you're unlikely to ever recall with your friends, "Remember that time I made that History check?" So if it's [I]possible[/I] to make "History checks" more exciting, in a way that can be applied in various situations, I'd like to figure it out. Insight is somewhat easier. Want to figure out if somebody is lying? As I've stated elsewhere (in many threads) I simply don't have "lie detection" in strangers in my game. Not without magic. But please let's not digress into whether that's a good idea or bad idea, and just start with that baseline. If you want to "search out a lie" in my game I want you to actually search out a lie, and try to push/trick/provoke/lure the subject into making a mistake or otherwise showing their hand. And doing so carries a risk of them figuring out what you're up to. That might involve History, Sleight-of-Hand, Stealth, Animal Handling ("It's clear the horse has been ridden recently, even though he says he's been here the whole time.") or prac In the thread about Dragon Heist there is a link to a guide about how to DM, which in turn introduces "Response Teams", which are basically groups of thugs who might show up if you start asking the wrong question. Now there's a great consequence to failing skill checks while trying to detect lies. "Hey, Guido, these adventurers dropped by the shop today and were asking all kinds of questions..." [/QUOTE]
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