Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7797125" data-attributes="member: 97077"><p>It's likely to come up in the discussion of what the players are doing as they move about the dungeon, but it's generally not something I ask them about. They do have to declare it if they're doing it, as with anything. You probably have to apply some kind of additional rule though about not attempting to stealth again if they roll low though, right? If the heavily-armored cleric throws a 3 for a result, I can imagine players asking to try again and the DM feeling the need to deny it. Which can't happen in my resolution method.</p><p></p><p></p><p></p><p>I ask for a Dexterity (Stealth) check if and when it actually matters, which is when (sing along everybody!) the outcome is uncertain and there's a meaningful consequence for failure. You move a Slow pace while moving stealthily which affects how much ground you can cover per unit of time. Since wandering monster checks are tied to time, the slower you move, the more checks you get for the amount of area you cover compared to other paces.</p><p></p><p>A call for a Dexterity (Stealth) check is likely to clue the into an encounter of some kind occurring, or at least a situation where their stealthiness is being tested. But I don't see that as a problem.</p></blockquote><p></p>
[QUOTE="iserith, post: 7797125, member: 97077"] It's likely to come up in the discussion of what the players are doing as they move about the dungeon, but it's generally not something I ask them about. They do have to declare it if they're doing it, as with anything. You probably have to apply some kind of additional rule though about not attempting to stealth again if they roll low though, right? If the heavily-armored cleric throws a 3 for a result, I can imagine players asking to try again and the DM feeling the need to deny it. Which can't happen in my resolution method. I ask for a Dexterity (Stealth) check if and when it actually matters, which is when (sing along everybody!) the outcome is uncertain and there's a meaningful consequence for failure. You move a Slow pace while moving stealthily which affects how much ground you can cover per unit of time. Since wandering monster checks are tied to time, the slower you move, the more checks you get for the amount of area you cover compared to other paces. A call for a Dexterity (Stealth) check is likely to clue the into an encounter of some kind occurring, or at least a situation where their stealthiness is being tested. But I don't see that as a problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
Top