Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7797541" data-attributes="member: 4937"><p>Rolling a stealth check prior to being in the presence of potential observers lets the player know the outcome of the check result if and only if such check is rolled in the clear and thus leaks metagame knowledge to the player. Since the player does not have perfect knowledge of whether he is being observed, the player shouldn't see the roll or <em>necessarily even know that such a roll has been made at all</em>. </p><p></p><p>Hence, the use of DM screens since the very early days of RPGs.</p><p></p><p>This approach of making rolls on a players behalf when the player's character couldn't know how well he was performing solves all problems and is the friendliest way to play for all parties. The player is not put in the position of needing to avoid metagaming, and as such their agency is not diminished. The GM is not put in the position of refereeing whether the player is metagaming, which means he doesn't need to act like a jerk nor accuse anyone else of metagaming . The player's emersion in the fiction is not harmed and their functional aesthetics of play such as challenge, narrative, fantasy, and discovery are unharmed by the process of play in a way that they would be overtly harmed if they rolled in the clear. The only goals of play that are supported by doing all rolls in the clear tend to be highly dysfunctional ones involving distrust, jealousy, and a desire to avoid challenge and discovery by receiving affirmation through unearned success (ei, cheating). Of course, there are plenty of times that a player's character would receive immediate impact as to whether or not they failed, and then it's a lot of fun to do those rolls in the clear and to let the player's do those rolls. But an enormous number of table problems can be avoided by doing certain classes of checks in secret.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7797541, member: 4937"] Rolling a stealth check prior to being in the presence of potential observers lets the player know the outcome of the check result if and only if such check is rolled in the clear and thus leaks metagame knowledge to the player. Since the player does not have perfect knowledge of whether he is being observed, the player shouldn't see the roll or [I]necessarily even know that such a roll has been made at all[/I]. Hence, the use of DM screens since the very early days of RPGs. This approach of making rolls on a players behalf when the player's character couldn't know how well he was performing solves all problems and is the friendliest way to play for all parties. The player is not put in the position of needing to avoid metagaming, and as such their agency is not diminished. The GM is not put in the position of refereeing whether the player is metagaming, which means he doesn't need to act like a jerk nor accuse anyone else of metagaming . The player's emersion in the fiction is not harmed and their functional aesthetics of play such as challenge, narrative, fantasy, and discovery are unharmed by the process of play in a way that they would be overtly harmed if they rolled in the clear. The only goals of play that are supported by doing all rolls in the clear tend to be highly dysfunctional ones involving distrust, jealousy, and a desire to avoid challenge and discovery by receiving affirmation through unearned success (ei, cheating). Of course, there are plenty of times that a player's character would receive immediate impact as to whether or not they failed, and then it's a lot of fun to do those rolls in the clear and to let the player's do those rolls. But an enormous number of table problems can be avoided by doing certain classes of checks in secret. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
Top