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General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
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<blockquote data-quote="Celebrim" data-source="post: 7797545" data-attributes="member: 4937"><p>Perhaps sometimes. But what I was trying to show is that in the general case the integrity of the situation has been irreparably harmed anyway, and nothing that the players can choose to do can repair it. That is, choosing to not act on information is functionally the same as choosing to act on it, because either way you can't know how you would have acted without it. There are plenty of cases where the player could plausibly have still acted in the same way in absence of the information simply because it's a reasonable thing to do. If you are insisting that they don't act on the information, then you are insisting that the player deliberately play in an unreasonable manner. That is, you are insisting that if you didn't leak the metagame knowledge that the player would have failed, and so you are insisting that the player deliberately fail.</p><p></p><p>It took me until I was in my 20's to realize that all the arguments at the table about metagaming were my fault, not the player's fault, and that I ought to own that responsibility and that by failing to own that responsibility I was in violation of Wheaton's Rule.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7797545, member: 4937"] Perhaps sometimes. But what I was trying to show is that in the general case the integrity of the situation has been irreparably harmed anyway, and nothing that the players can choose to do can repair it. That is, choosing to not act on information is functionally the same as choosing to act on it, because either way you can't know how you would have acted without it. There are plenty of cases where the player could plausibly have still acted in the same way in absence of the information simply because it's a reasonable thing to do. If you are insisting that they don't act on the information, then you are insisting that the player deliberately play in an unreasonable manner. That is, you are insisting that if you didn't leak the metagame knowledge that the player would have failed, and so you are insisting that the player deliberately fail. It took me until I was in my 20's to realize that all the arguments at the table about metagaming were my fault, not the player's fault, and that I ought to own that responsibility and that by failing to own that responsibility I was in violation of Wheaton's Rule. [/QUOTE]
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