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General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
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<blockquote data-quote="Ovinomancer" data-source="post: 7797886" data-attributes="member: 16814"><p>There was a sentence after that.</p><p></p><p>If you try to shift to a specific method that's different from your current one, but don't also change how you play the game, you will have a bad experience. If you're looking to keep playing exactly how you currently are -- and here I mean scene framing, conflict framing, and general context of how the characters interact -- then you will very likely follow your statement and miss out in having good experiences. I'd go so far as to say that you're likely to have a bad experience. Changing method will not improve your game if you do not also change how you play (I'm repeating this, it's important). </p><p></p><p>I looked at how my games were working, and I was doing a lot of what you've discussed doing, and I was dissatisfied. I changed my method but also changes how I played the game, and I've had much better success since. My players routinely and spontaneously say how much fun they're having. So, yeah, I generally disagree with your last paragraph as a generally true statement.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7797886, member: 16814"] There was a sentence after that. If you try to shift to a specific method that's different from your current one, but don't also change how you play the game, you will have a bad experience. If you're looking to keep playing exactly how you currently are -- and here I mean scene framing, conflict framing, and general context of how the characters interact -- then you will very likely follow your statement and miss out in having good experiences. I'd go so far as to say that you're likely to have a bad experience. Changing method will not improve your game if you do not also change how you play (I'm repeating this, it's important). I looked at how my games were working, and I was doing a lot of what you've discussed doing, and I was dissatisfied. I changed my method but also changes how I played the game, and I've had much better success since. My players routinely and spontaneously say how much fun they're having. So, yeah, I generally disagree with your last paragraph as a generally true statement. [/QUOTE]
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