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*Dungeons & Dragons
Consequences of Failure
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<blockquote data-quote="Ovinomancer" data-source="post: 7797894" data-attributes="member: 16814"><p>I fundamentally disagree that your presentation of roleplaying is objectively true. I think it's a very valid preference, but is not actually necessary. I don't follow your strictures and I have a great game, with lots of interesting interactions and honest roleplaying. I do this by not caring about the cross-over between player knowledge and PC knowledge, but also because I don't frame anything in my game such that it's vulnerable to being ruined by such cross-over. I want my PCs to know stuff, so having knowledgeable players is a good thing for may game -- it lets us concentrate on playing the characters' traits and wants instead of being concerned if we need to make a check to be able to use fire on a troll.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7797894, member: 16814"] I fundamentally disagree that your presentation of roleplaying is objectively true. I think it's a very valid preference, but is not actually necessary. I don't follow your strictures and I have a great game, with lots of interesting interactions and honest roleplaying. I do this by not caring about the cross-over between player knowledge and PC knowledge, but also because I don't frame anything in my game such that it's vulnerable to being ruined by such cross-over. I want my PCs to know stuff, so having knowledgeable players is a good thing for may game -- it lets us concentrate on playing the characters' traits and wants instead of being concerned if we need to make a check to be able to use fire on a troll. [/QUOTE]
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