Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7797994" data-attributes="member: 6779196"><p>Metal Gear Solid? It’s an extremely popular video game series. Involves a lot of stealth, and when the main character, Snake, is at risk of being spotted, a red exclamation point appears above the head of the NPC that is about to detect you.</p><p></p><p></p><p>Does this come up often for you, that a PC is sneaking around, and a hidden NPC is searching for them? I can’t say it does for me. I would imagine the NPC would be too focused on remaining hidden to also be searching. If players have to pick one task or the other when exploring, shouldn’t NPCs have the same limitation? I don’t know, doesn’t seem like a major concern with the way I set up challenges.</p><p></p><p></p><p>Sure, that’s interesting too. Preparation can be a good way to get yourself Advantage on a future check, or even eliminate the need for a future check.</p><p></p><p></p><p>I disagree strongly.</p><p></p><p></p><p>I’d call that verisimilitude rather than realism, but otherwise I agree. I just don’t believe that players having access to knowledge their characters wouldn’t actually harms verisimilitude. Verisimilitude is about insuring that the world behaves and reacts to the players’ input on believable and consistent ways, not about the players’ experience and knowledge perfectly matching the characters’.</p><p></p><p></p><p>Sure, but again, the PCs not knowing doesn’t mean the players can’t know. And while verisimilitude is important for empowering players to be confident in their decisions, so is access to pertinent information.</p><p></p><p></p><p>Ok, so taking it as a given that the dog has a chance to hear a person who is actively trying to move silently through this door, it seems reasonable to say that the character could pretty easily hear a dog that is not attempting to conceal its presence through it. So I’m going to narrate that and ask the player what they do about it. Assuming what they do is attempt to sneak past by walking carefully and quietly, I’d call for a Dexterity check. The player could add their proficiency bonus for Stealth if they have it. Until they stop hiding or are detected, the result will set the DC for Wisdom (Perception) checks to find them.</p><p></p><p></p><p>We’re already making a lot of assumptions just to get as far as one check made in response to hearing the dog. What else might happen from there is contingent on so many variables, including what further actions the player takes and what the outcomes of those actions are, I can’t tell you with any degree of accuracy how many Stealth checks.</p><p></p><p></p><p>None, because there is nothing to detect the character; no risk, no challenge, no point rolling dice.</p><p></p><p></p><p>I disagree. If you want to do it that way, that’s fine, but the game won’t be ruined if you don’t.</p><p></p><p></p><p>I don’t think you’ve really demonstrated that to be the case.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7797994, member: 6779196"] Metal Gear Solid? It’s an extremely popular video game series. Involves a lot of stealth, and when the main character, Snake, is at risk of being spotted, a red exclamation point appears above the head of the NPC that is about to detect you. Does this come up often for you, that a PC is sneaking around, and a hidden NPC is searching for them? I can’t say it does for me. I would imagine the NPC would be too focused on remaining hidden to also be searching. If players have to pick one task or the other when exploring, shouldn’t NPCs have the same limitation? I don’t know, doesn’t seem like a major concern with the way I set up challenges. Sure, that’s interesting too. Preparation can be a good way to get yourself Advantage on a future check, or even eliminate the need for a future check. I disagree strongly. I’d call that verisimilitude rather than realism, but otherwise I agree. I just don’t believe that players having access to knowledge their characters wouldn’t actually harms verisimilitude. Verisimilitude is about insuring that the world behaves and reacts to the players’ input on believable and consistent ways, not about the players’ experience and knowledge perfectly matching the characters’. Sure, but again, the PCs not knowing doesn’t mean the players can’t know. And while verisimilitude is important for empowering players to be confident in their decisions, so is access to pertinent information. Ok, so taking it as a given that the dog has a chance to hear a person who is actively trying to move silently through this door, it seems reasonable to say that the character could pretty easily hear a dog that is not attempting to conceal its presence through it. So I’m going to narrate that and ask the player what they do about it. Assuming what they do is attempt to sneak past by walking carefully and quietly, I’d call for a Dexterity check. The player could add their proficiency bonus for Stealth if they have it. Until they stop hiding or are detected, the result will set the DC for Wisdom (Perception) checks to find them. We’re already making a lot of assumptions just to get as far as one check made in response to hearing the dog. What else might happen from there is contingent on so many variables, including what further actions the player takes and what the outcomes of those actions are, I can’t tell you with any degree of accuracy how many Stealth checks. None, because there is nothing to detect the character; no risk, no challenge, no point rolling dice. I disagree. If you want to do it that way, that’s fine, but the game won’t be ruined if you don’t. I don’t think you’ve really demonstrated that to be the case. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
Top