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Consequences of Failure
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<blockquote data-quote="Guest 6801328" data-source="post: 7798132"><p>We must be reading different threads (or perhaps with a different lens, or purpose?)</p><p></p><p> If you can read around all the attempts to derail the thread by attacking the premise, or attacking the baggage assumed to go with the premise, or going off on weird tangents about the "integrity of roleplaying" (???) and the evils of metagaming, there was a good discussion.</p><p></p><p>I was hoping for a general discussion, but specifically proposed two aspects: stealth and "knowledge checks". </p><p></p><p>There were some great responses...and discussions...around stealth. I think that one was addressed pretty well. I, at least, had an "ah-ha" moment. And that approach is a general one, too. (Roughly: Don't ask for rolls ahead of any critical decision points.)</p><p></p><p>The knowledge check answer was an acknowledgement that can be hard to give them consequences in generalized way. (Note that in some circumstances it's the same answer as stealth: e.g., trying to close the portal.) But the other part of that discussion was about how maybe the traditional knowledge check doesn't really add anything to the game.</p><p></p><p>On both sub-topics, I learned something valuable. </p><p></p><p>Again, maybe it's just because I was open to it. YMMV.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7798132"] We must be reading different threads (or perhaps with a different lens, or purpose?) If you can read around all the attempts to derail the thread by attacking the premise, or attacking the baggage assumed to go with the premise, or going off on weird tangents about the "integrity of roleplaying" (???) and the evils of metagaming, there was a good discussion. I was hoping for a general discussion, but specifically proposed two aspects: stealth and "knowledge checks". There were some great responses...and discussions...around stealth. I think that one was addressed pretty well. I, at least, had an "ah-ha" moment. And that approach is a general one, too. (Roughly: Don't ask for rolls ahead of any critical decision points.) The knowledge check answer was an acknowledgement that can be hard to give them consequences in generalized way. (Note that in some circumstances it's the same answer as stealth: e.g., trying to close the portal.) But the other part of that discussion was about how maybe the traditional knowledge check doesn't really add anything to the game. On both sub-topics, I learned something valuable. Again, maybe it's just because I was open to it. YMMV. [/QUOTE]
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