Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xetheral" data-source="post: 7798254" data-attributes="member: 6802765"><p>Isn't the point of scouting to gather information while remaining unnoticed? I find the idea that one can't perceive threats while being stealthy to be rather bizarre. Even the 5e travel rules don't prevent a party moving stealthily from using their passive perception: you only get denied that if you're mapmaking or foraging or the like.</p><p></p><p>And passive perception is defined in the rules as the DC for stealth checks. The odds that an opponent successfully evades your notice is not affected by whether or not the oberserver is taking the search <em>action</em>. The action just gives the observer another chance to notice the sneaking character.</p><p></p><p>I would also note that insufficient lighting can obscure a potential observer from the character being stealthy. A potential observer out of hearing range, standing in a darkened room and looking out a second-story window, is not going to be noticed by a character trying to use stealth to be unnoticed as they move through a crowd below. Similarly, the stealthy character may be within visual range of the observer, but not vice-versa (e.g. observer is an Eagle-Totem Barbarian).</p><p></p><p>And yes, while the original question wasn't aimed at me, in my games this comes up all the time. Locating the enemy before they locate you is critically important to being able to engineer an encounter on favorable terms (or avoid an encounter altogether).</p><p></p><p>As a typical example, consider a scenario where the party is trying to approach an enemy fortress unseen by either the scouting patrols or the occupants of the fortress. Failure would be devastating: the enemy will know they are under attack, and can quietly prepare their defenses, making what might have been a series of manageable, separate encounters into an unwinnable mass brawl. But unless the party loactes all the scouts and has a way to observe the occupants of the castle, the party will never know if they've been successful or not until the trap is sprung (or they reach their target and find it unawares).</p></blockquote><p></p>
[QUOTE="Xetheral, post: 7798254, member: 6802765"] Isn't the point of scouting to gather information while remaining unnoticed? I find the idea that one can't perceive threats while being stealthy to be rather bizarre. Even the 5e travel rules don't prevent a party moving stealthily from using their passive perception: you only get denied that if you're mapmaking or foraging or the like. And passive perception is defined in the rules as the DC for stealth checks. The odds that an opponent successfully evades your notice is not affected by whether or not the oberserver is taking the search [I]action[/I]. The action just gives the observer another chance to notice the sneaking character. I would also note that insufficient lighting can obscure a potential observer from the character being stealthy. A potential observer out of hearing range, standing in a darkened room and looking out a second-story window, is not going to be noticed by a character trying to use stealth to be unnoticed as they move through a crowd below. Similarly, the stealthy character may be within visual range of the observer, but not vice-versa (e.g. observer is an Eagle-Totem Barbarian). And yes, while the original question wasn't aimed at me, in my games this comes up all the time. Locating the enemy before they locate you is critically important to being able to engineer an encounter on favorable terms (or avoid an encounter altogether). As a typical example, consider a scenario where the party is trying to approach an enemy fortress unseen by either the scouting patrols or the occupants of the fortress. Failure would be devastating: the enemy will know they are under attack, and can quietly prepare their defenses, making what might have been a series of manageable, separate encounters into an unwinnable mass brawl. But unless the party loactes all the scouts and has a way to observe the occupants of the castle, the party will never know if they've been successful or not until the trap is sprung (or they reach their target and find it unawares). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
Top