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General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
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<blockquote data-quote="Guest 6801328" data-source="post: 7798342"><p>Ah, I see. Yes, I can see how my post might get misconstrued.</p><p></p><p>But if you know that:</p><p>a) Traps are telegraphed.</p><p>b) You know that to find a trap you need to notice the telegraph.</p><p></p><p>Then you also know that it's probably pointness to do random "search for traps" because in the absence of a telegraph:</p><p>a) There's <em>probably</em> not a trap, and</p><p>b) Without the telegraph the worst fears of certain forum poster's would be realized. I.e. you would have to try every known trap known to RPG players, in the hope of stumbling upon the "magic words."</p><p></p><p>Not that anybody actually does that, of course. But theoretically it's a great objection. Really it's the spiritual cousin to my "search every 5' square for secret doors and traps", which elicits howls of protest from the same folks who talk about "magic words."</p><p></p><p>Funny world.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7798342"] Ah, I see. Yes, I can see how my post might get misconstrued. But if you know that: a) Traps are telegraphed. b) You know that to find a trap you need to notice the telegraph. Then you also know that it's probably pointness to do random "search for traps" because in the absence of a telegraph: a) There's [I]probably[/I] not a trap, and b) Without the telegraph the worst fears of certain forum poster's would be realized. I.e. you would have to try every known trap known to RPG players, in the hope of stumbling upon the "magic words." Not that anybody actually does that, of course. But theoretically it's a great objection. Really it's the spiritual cousin to my "search every 5' square for secret doors and traps", which elicits howls of protest from the same folks who talk about "magic words." Funny world. [/QUOTE]
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