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General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
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<blockquote data-quote="Guest 6801328" data-source="post: 7798715"><p>Despite my best intentions, somehow I let myself get sucked into arguing the merits of the approach (again). My goal was not to persuade anybody to use it, but to discuss interesting ways to use it. </p><p></p><p>My answer to the carnival feat-of-strength scenario: I wouldn’t do it. </p><p></p><p>First, what kind of carnival barker would give you a chance of winning 100g without having to bet something yourself? Would you really put that in your game? And thus...</p><p></p><p>Second, this scenario utterly fails my memorability test. “Hey, guys, remember that awesome time I rolled three times and won 100g?” “OMG yes! That was even better than the time you thought a gazebo was a monster!”</p><p></p><p>You can craft a scenario that seems to break the methodology by only using parts of it. And if the result is something you think would make your game more fun, I encourage you to use it.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7798715"] Despite my best intentions, somehow I let myself get sucked into arguing the merits of the approach (again). My goal was not to persuade anybody to use it, but to discuss interesting ways to use it. My answer to the carnival feat-of-strength scenario: I wouldn’t do it. First, what kind of carnival barker would give you a chance of winning 100g without having to bet something yourself? Would you really put that in your game? And thus... Second, this scenario utterly fails my memorability test. “Hey, guys, remember that awesome time I rolled three times and won 100g?” “OMG yes! That was even better than the time you thought a gazebo was a monster!” You can craft a scenario that seems to break the methodology by only using parts of it. And if the result is something you think would make your game more fun, I encourage you to use it. [/QUOTE]
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Consequences of Failure
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