Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7798889" data-attributes="member: 6779196"><p>Well, if you think about the way many DMs use ability checks, where the player either declares intent to make a check or asks permission to do so, and the outcome of the check is used to determine, retroactively, what the character did in the fiction to achieve the result... That’s definitely an exercise in creativity! You have to creatively interpret what may have happened to produce the outcome the dice dictate occurred. What I don’t like about that play style is that it puts success and failure in the hands of the dice. When you ask that the character’s action be specified first and use checks when necessary to resolve uncertainty in the outcome, your own decisions, rather than the dice are the primary factor in determining success and failure.</p><p></p><p>I think this is what people are trying to express distaste for when they bring up “player skill vs. character skill.” They don’t like that the player’s decisions are the primary factor. They would prefer that a combination of random chance and manipulation of probability based on character building decisions be the primary factors. Actually I would guess most of them would prefer that the order of importance in determining success be character building decisions > random chance > moment to moment decisions. Though I think the math of 5e results in greater importance on random chance in that style of play, unless you’re playing a rogue. Myself, I prefer the order be moment to moment decisions > character building decisions > random chance.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7798889, member: 6779196"] Well, if you think about the way many DMs use ability checks, where the player either declares intent to make a check or asks permission to do so, and the outcome of the check is used to determine, retroactively, what the character did in the fiction to achieve the result... That’s definitely an exercise in creativity! You have to creatively interpret what may have happened to produce the outcome the dice dictate occurred. What I don’t like about that play style is that it puts success and failure in the hands of the dice. When you ask that the character’s action be specified first and use checks when necessary to resolve uncertainty in the outcome, your own decisions, rather than the dice are the primary factor in determining success and failure. I think this is what people are trying to express distaste for when they bring up “player skill vs. character skill.” They don’t like that the player’s decisions are the primary factor. They would prefer that a combination of random chance and manipulation of probability based on character building decisions be the primary factors. Actually I would guess most of them would prefer that the order of importance in determining success be character building decisions > random chance > moment to moment decisions. Though I think the math of 5e results in greater importance on random chance in that style of play, unless you’re playing a rogue. Myself, I prefer the order be moment to moment decisions > character building decisions > random chance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
Top