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Consequences of Failure
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<blockquote data-quote="Oofta" data-source="post: 7798961" data-attributes="member: 6801845"><p>I try to be consistent in what things can be rerolled for skills and what can't. Forgery is generally one of those things you only get one shot (same as most knowledge checks, medicine, and a few others) On the other hand if you have a copy of the document or signature right in front of you and no time constraint, I handle it as the DC for the average viewer being lower. But if you or your allies have only seen that signature in passing, there's only so much you can do and the DC will be higher. The person looking at the document also matters, even someone trained in forgery is going to have a difficult time passing off a work of art if it's inspected by a specialist. A fake badge or writ of authority to a commoner who has never seen one in real life? That's going to be easy, probably automatic. My principal on the other hand? Zone of truth.</p><p></p><p>I guess you could run it the other way as well and if you have unlimited time and resources just assume you try until you get a 20 if you have a copy to go from. Forgery is kind of an edge case that doesn't come up very often in my games.</p><p></p><p>As for combat rolls, I'm pretty open about those numbers. after the first round our so I'll go so far as to give everybody target ACs.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7798961, member: 6801845"] I try to be consistent in what things can be rerolled for skills and what can't. Forgery is generally one of those things you only get one shot (same as most knowledge checks, medicine, and a few others) On the other hand if you have a copy of the document or signature right in front of you and no time constraint, I handle it as the DC for the average viewer being lower. But if you or your allies have only seen that signature in passing, there's only so much you can do and the DC will be higher. The person looking at the document also matters, even someone trained in forgery is going to have a difficult time passing off a work of art if it's inspected by a specialist. A fake badge or writ of authority to a commoner who has never seen one in real life? That's going to be easy, probably automatic. My principal on the other hand? Zone of truth. I guess you could run it the other way as well and if you have unlimited time and resources just assume you try until you get a 20 if you have a copy to go from. Forgery is kind of an edge case that doesn't come up very often in my games. As for combat rolls, I'm pretty open about those numbers. after the first round our so I'll go so far as to give everybody target ACs. [/QUOTE]
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