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<blockquote data-quote="Guest 6801328" data-source="post: 7799101"><p>Very much this. My goal isn't to remove dice rolling from the game. I love rolling dice when there's something on the line. My goal is to make dice rolling more exciting, and I suspect the whole game thereby becomes more exciting, too. Sometimes that means framing the challenge differently, and...yes...sometimes that might mean not rolling any dice.</p><p></p><p>Some of the ways that come to mind are:</p><ol> <li data-xf-list-type="ol">Shift ability checks to occur at the critical moment</li> <li data-xf-list-type="ol">Eliminate "what the heck, why not" rolls (e.g. "Anybody who wants to roll for History go ahead.")</li> <li data-xf-list-type="ol">Don't gate information behind RNG. E.g., secret doors with Perception requirements but no telegraphing.</li> <li data-xf-list-type="ol">Attach meaningful consequences to failure.</li> <li data-xf-list-type="ol">Try to avoid making ability checks in situations where there's no logical, in-game reason that multiple checks couldn't be made. </li> <li data-xf-list-type="ol">Just narrate through scenes that fail on #4 and #5</li> </ol></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7799101"] Very much this. My goal isn't to remove dice rolling from the game. I love rolling dice when there's something on the line. My goal is to make dice rolling more exciting, and I suspect the whole game thereby becomes more exciting, too. Sometimes that means framing the challenge differently, and...yes...sometimes that might mean not rolling any dice. Some of the ways that come to mind are: [LIST=1] [*]Shift ability checks to occur at the critical moment [*]Eliminate "what the heck, why not" rolls (e.g. "Anybody who wants to roll for History go ahead.") [*]Don't gate information behind RNG. E.g., secret doors with Perception requirements but no telegraphing. [*]Attach meaningful consequences to failure. [*]Try to avoid making ability checks in situations where there's no logical, in-game reason that multiple checks couldn't be made. [*]Just narrate through scenes that fail on #4 and #5 [/LIST] [/QUOTE]
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