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Consequences of Failure
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<blockquote data-quote="Charlaquin" data-source="post: 7799257" data-attributes="member: 6779196"><p>That’s fair, lots of people feel similarly. Others, such as myself, find it intensely dissatisfying when the default approach to resolving actions is to turn to the dice. You shied away from using the word “predictable,” but I think predictably does play a big role in shaping people’s preferences on this matter. You don’t like it when the DM only uses dice when necessary to resolve uncertainty because you want to be surprised more than that technique allows for. I don’t like it when the DM uses the dice by default, because it makes it impossible for me to predict the likely outcomes of my actions, which makes it feel like my decisions don’t really matter. Both preferences are valid.</p><p></p><p></p><p>You assert this, but fail to demonstrate it.</p><p></p><p></p><p>You don’t need to stop hiding to fail an action involving stealth. If another creature sees you, you have failed to achieve your goal of moving past them unseen. You don’t need to stop arm wrestling to fail an arm wrestling contest. If your opponent wins, you have failed to beat them.</p><p></p><p></p><p>These examples are not problematic for me.</p><p></p><p></p><p>All of this to me sounds like a strong argument in favor of making the Forgery Tools check at the time that it is inspected, rather than at the time that it is made, which is pretty much how I would handle it ...although I might consider just having the person doing the inspecting roll against the forger’s passive Dexterity (Forgery Tools), I’m not 100% sure. Forgeries actually aren’t a thing that come up often in my games.</p><p></p><p></p><p>You certainly failed to get past one of those characters unnoticed, which depending on your goal is most likely a failure overall.</p><p></p><p></p><p>Again, you have failed to demonstrate your assertion that opposed checks don’t have fail conditions. As for knowledge checks, there are a lot of different ways different people handle them, some of which are in line with the goal and approach style and some of which are not.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7799257, member: 6779196"] That’s fair, lots of people feel similarly. Others, such as myself, find it intensely dissatisfying when the default approach to resolving actions is to turn to the dice. You shied away from using the word “predictable,” but I think predictably does play a big role in shaping people’s preferences on this matter. You don’t like it when the DM only uses dice when necessary to resolve uncertainty because you want to be surprised more than that technique allows for. I don’t like it when the DM uses the dice by default, because it makes it impossible for me to predict the likely outcomes of my actions, which makes it feel like my decisions don’t really matter. Both preferences are valid. You assert this, but fail to demonstrate it. You don’t need to stop hiding to fail an action involving stealth. If another creature sees you, you have failed to achieve your goal of moving past them unseen. You don’t need to stop arm wrestling to fail an arm wrestling contest. If your opponent wins, you have failed to beat them. These examples are not problematic for me. All of this to me sounds like a strong argument in favor of making the Forgery Tools check at the time that it is inspected, rather than at the time that it is made, which is pretty much how I would handle it ...although I might consider just having the person doing the inspecting roll against the forger’s passive Dexterity (Forgery Tools), I’m not 100% sure. Forgeries actually aren’t a thing that come up often in my games. You certainly failed to get past one of those characters unnoticed, which depending on your goal is most likely a failure overall. Again, you have failed to demonstrate your assertion that opposed checks don’t have fail conditions. As for knowledge checks, there are a lot of different ways different people handle them, some of which are in line with the goal and approach style and some of which are not. [/QUOTE]
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