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Consequences of Failure
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<blockquote data-quote="Celebrim" data-source="post: 7799598" data-attributes="member: 4937"><p>I've only had a half-dozen GMs but I don't think this has been a common experience for me. As a GM, I only roll the dice when I don't know what is going to happen. If I know what is going to happen, there is no need to roll the dice. The dice lets me choose in a fair way between multiple possible outcomes. If there is just one outcome, there is no need to roll.</p><p></p><p></p><p></p><p>This is useful GMing technique in the railroading tool bag. There are times when there are multiple possible outcomes, but you as a the GM feel you have a very good reason for just picking the one you prefer. So you just do. I don't use it often myself, and I don't think the GMs I've ever had have used it regularly, but I do know that it is a pretty common technique that some GMs will use when they want to have a specific scene happen because the structure of their adventure requires it, or they are trying to avoid a TPK, or they just think it will make a better story to choose rather than leaving it up to the dice.</p><p></p><p>In my case, I just don't feel I need it very often, as it is usually possible to construct the scene in such a way that you get the desired outcome without applying this much GM force to the resolution. For example, if I want the party to sneak up on a ritual and observe it at a distance, then I can construct that by having a useful hiding spot a useful distance away from the ritual, such that between all the relevant modifiers the party doesn't have to be particularly stealthy in order to have a 100% chance of going unobserved as long as they remain in the hiding spot. It's my preference as a GM to have my preferences be expressed in how I construct the setting and the scenario rather than how I resolve the player's actions.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7799598, member: 4937"] I've only had a half-dozen GMs but I don't think this has been a common experience for me. As a GM, I only roll the dice when I don't know what is going to happen. If I know what is going to happen, there is no need to roll the dice. The dice lets me choose in a fair way between multiple possible outcomes. If there is just one outcome, there is no need to roll. This is useful GMing technique in the railroading tool bag. There are times when there are multiple possible outcomes, but you as a the GM feel you have a very good reason for just picking the one you prefer. So you just do. I don't use it often myself, and I don't think the GMs I've ever had have used it regularly, but I do know that it is a pretty common technique that some GMs will use when they want to have a specific scene happen because the structure of their adventure requires it, or they are trying to avoid a TPK, or they just think it will make a better story to choose rather than leaving it up to the dice. In my case, I just don't feel I need it very often, as it is usually possible to construct the scene in such a way that you get the desired outcome without applying this much GM force to the resolution. For example, if I want the party to sneak up on a ritual and observe it at a distance, then I can construct that by having a useful hiding spot a useful distance away from the ritual, such that between all the relevant modifiers the party doesn't have to be particularly stealthy in order to have a 100% chance of going unobserved as long as they remain in the hiding spot. It's my preference as a GM to have my preferences be expressed in how I construct the setting and the scenario rather than how I resolve the player's actions. [/QUOTE]
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